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Help!! New at Compiling. Need help with MBuilder
Posted: Thu Jul 07, 2005 11:11 pm
by acdc992004
HEllo everyone. Im new at mapping and compiling. I cant seem to figure out how to compile my map. Heres a couple of screenshots. When i put bbuild map the console comes up and it says
MY Mbuilder setup is like this

any help would be greatly appreciated.
Posted: Thu Jul 07, 2005 11:14 pm
by lizardkid
Well, you have the paths set right, the programs are opening, but it seems as if you're trying to use a custom texture that had it's .pk3 remove, this
fort_zinderhoof
texture, it sounds custom, so check and make sure you still have it.
your second error looks like you moved your map around and haven't refreshed the options (???) if it cant fidn the BSP that's the only thing i can think of.
third one's related to the first.
Posted: Thu Jul 07, 2005 11:26 pm
by acdc992004
OK. I checked and I do have fort_zinderhoof.pk3 still in the main. I dont see the bsp file anywhere. So what should i do? Would it matter if i have mohaa servers runnning on my pc?
Posted: Thu Jul 07, 2005 11:47 pm
by lizardkid
it's not teh .bsp, you'll need to check to make sure the texture's little set of personal commands is still there. If you have PakScape you can open the .pk3 and look for a fodler named scripts and go from there. if you find one named
fort_zinderhoof.SHADER
then i'm not exactly sure what's wrong.
Perhaps it'd be best to redownload the fort_zinderhoof thing, or not use one of it's textures in your map.
Posted: Fri Jul 08, 2005 12:31 am
by acdc992004
ok THanks for the help. The easiest solution was to remove that pk3.