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Surface Inspector (Texture Surface) Texture doesn?t fit

Posted: Fri Jul 08, 2005 11:53 am
by Goerni
Hello.
First I want to out myself. My native language is German, so please be patient with my english. Also I?m a Newbie in Mapping.

I?ve made a few tutorials and I try to build a small map with a house (should be more a box) and a sky.

Now I?m trying for 2 days to bring up the Textures in the right size. If I press "S" i open the surface inspector and i make my texture fit to my brush. But if I test my Map the Texture doesn?t fit anymore.

The Inspector has an effect of the Texture, but it seem?s to be, that I must allways make my Textures in Mohradiant by the factor 2 bigger than they in the test appear.

I think it must be possible that these textures I see in the Mohradiant exactly like the Appearience in the Game?!?

If you have further questions to solve this problem I can write more details.
Thank you

Posted: Fri Jul 08, 2005 1:27 pm
by Mj
Try using Ctrl + F to fit the texture to the brush :)

Posted: Fri Jul 08, 2005 6:17 pm
by Goerni
Hi,

i know that command. It also should work with the Surface Inspector, but still it doesn?t work.

Here is the picture from the radiant:
Image

And here is the result:
Image

So I dont know what to do anymore. But thank you anyway for helping.

Posted: Fri Jul 08, 2005 6:30 pm
by Mj
I think someone had this problem a while back... SH... yeah... hmmm
I'll go dig up some topics

Posted: Fri Jul 08, 2005 6:37 pm
by Goerni
O yeah, this would be very nice!
I hope you will be successful :lol:

I have also the problem on 3 (!) different Computers. So it can?t append on the Systemconfiguration.

Mhh, so I wait for your answer :)

I?m reachable on MSN with this eMail Address (without spaces!)

g o e r n i @ w e b . d e

CU

Posted: Fri Jul 08, 2005 8:21 pm
by WhiteEcko
I had that same problem a couple of days ago with a map that had never done that before.

Try renaming the .map before you compile it. That's all I did and it works fine now :?

Posted: Sat Jul 09, 2005 6:15 pm
by Goerni
Thanks for the answers, but no answer solves my Problem. Renaming the .map File don?t work. :-(

So I have no Idea anymore. Maybe anyone else?

Posted: Sat Jul 09, 2005 6:30 pm
by lizardkid
what i do when something like this occurs is delete the brush and remake it exactly as it was. it usually works. i always use Ctrl-F and i've never had this problem :S

what kind of scale are you making this?

Posted: Sun Jul 10, 2005 11:44 am
by Goerni
Hi, sorry, but I don?t know what you mean with "What kind of scale".

And delete the brush will not help, because I start always from the beginning. I mean this problem occurs always when I start a new easy "5-Minutes-Map".

Please can you post a picture of you?re Preferences Screen and the compile command for making .bsp files. Maybe there is a false setting.

Thanks

scale

Posted: Sun Jul 10, 2005 2:01 pm
by tltrude
Most first maps are too big. Make the door 128 x 64.

Here is a link for a video tutorial on basic room.
http://www.carbongraphx.com/mohaa/video ... icRoom.wmv

It came from this web site: http://www.carbongraphx.com/mohaa/vidtuts.html

Posted: Sun Jul 10, 2005 5:55 pm
by hogleg
Are you using caulk and NOT blanklight map or whatever it is :P

Try using a different texture and don't scale it.

Posted: Mon Jul 11, 2005 5:59 pm
by Goerni
Problem solved.

Hi, my mistake. I didn?t use the Mbuilder. But I don?t really understand it, cause the mbuilder is a frontend and there are the same compilers in the background.

Anyway, with mbuilder it works great for me. Thanks for all answers.
Especially thank goes to MJ, Wacko and IvaN. You?re really nice guys. Thanks.

And here is my first result. (Also thanks MJ for your prefabs. I?ve stolen them now :lol:)

http://www.dfgs.de/mohaa/user-goernimap.pk3

Have fun!