Im converting a day map to a night map. I changed the sky texture and set the worldspawn to
ambientlight / 8 8 20
suncolor / 10 15 30
sunflarename / none
(lightmapdensity / 4) Now this one Im not sure, the value was 16 so I decreased it to 4.
The problem is the map is brighter than it was before!
The sky texture looks good but everything is over bright
whats the duh factor?
lightmapdensity
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lightmapdensity
"all the governments in the world are corrupt and in the hands of the Illuminati"
I don't use light map density for night maps. On occassion I'll use sun direction if I want "moon" shadows. Ambient light is somewhere between 8 8 8, and 16 16 16. If I need to light a certain area or areas in the map I use the "light" function, and go from there. Sometimes a fire barrel, (burning debris ), or light from a window.
I don't use light map density for night maps. On occassion I'll use sun direction if I want "moon" shadows. Ambient light is somewhere between 8 8 8, and 16 16 16. If I need to light a certain area or areas in the map I use the "light" function, and go from there. Sometimes a fire barrel, (burning debris ), or light from a window.
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