lightmapdensity
Posted: Sat Jul 16, 2005 5:55 pm
Im converting a day map to a night map. I changed the sky texture and set the worldspawn to
ambientlight / 8 8 20
suncolor / 10 15 30
sunflarename / none
(lightmapdensity / 4) Now this one Im not sure, the value was 16 so I decreased it to 4.
The problem is the map is brighter than it was before!
The sky texture looks good but everything is over bright
whats the duh factor?
ambientlight / 8 8 20
suncolor / 10 15 30
sunflarename / none
(lightmapdensity / 4) Now this one Im not sure, the value was 16 so I decreased it to 4.
The problem is the map is brighter than it was before!
The sky texture looks good but everything is over bright
whats the duh factor?