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I need HELP with making map into PK3

Posted: Sun Jul 17, 2005 9:46 pm
by acdc992004
Hello. Im a new mapper. Ive tested my maps and such. But how do i pack it all into a pk3?. YES ive read the tutorial on this site. Not much help to new mappers. I need someone to explain to me and tell me where these files are and how to create them or such. I dont understand the following and dont know where to get em.
Image

Posted: Sun Jul 17, 2005 10:59 pm
by neillomax
I cannot read what you put here because it's too dark to read on my machine, but.........
get pakscape...open such
goto new, click on green thing that comes up,
click on file ( the little yellow thing that looks like a file, name file................. maps....hit enter.
click on maps file, go to folder ( see above ), click..........name it ..........dm........., hit enter
click on dm folder to highlight it, go to object, import file
find the stuff for your map, wherever it is and shift leftclick, or control leftclick, don't remember which, on it to highlight it and hit ok, or enter or what ever it says at the bottom. The map stuff will appear in pakscaape.
click, file, save as..............
I save mine in my documents folder
name it................ mymap.pk3...............and save it
Hope thats not too confusing.good luck

Posted: Mon Jul 18, 2005 12:15 am
by acdc992004
ok. Thats kind of confusing. I have packscape, i know that program. But i really need help with the .scr files, .tiks, .shaders, .urc files. I dont know where to get these or if im supposed to write these myslef or what. My map files are as follows and i dont see any tiks, shaders, .....
I have:
mymap.bak
mymap.bsp
mymap.map
mymap.min
mymap.vis
mymap.Corel Presentations 10 Template

WHat am i supposed to do with these and where do i get the .scr files, .tiks, .shaders, .urc files for it.? Somewhere it says you need the these files so other people can see your textures.

Posted: Mon Jul 18, 2005 12:39 am
by neillomax
I can help some............
Original map scr are called screen savers.
Open up your pk files in mohaa main or mainta folder with winzip.
search for what you are looking for there.
extract these files to a folder on your desk top.
edit them there and use pacscape to bundle them and put them in your main or maint folder.
You can use the original scr files for your map, just rename them to match the name of your map and put ( .scr ) after it. without the parenthesis of course. Mod them, ( rescript ), if you wish
the shaders and urc files are un-needed .
tha tik files are basically for weapons modding, or to add things to maps via scripting. they are not needed either.

the bak bsp and others....EXCEPT,,, for the .......map ......one, go into your dm folder when you "peekay" everything. Don't give out your .map file !
In fact you only need the bsp and your sript if you have one.

Confused more ?

I don't see a " lin " or a " prt " file there.?
I'm not much of a tutorial writing person, but I hope this helps a little.

Posted: Mon Jul 18, 2005 1:27 am
by lizardkid
1)download pakscape
2)open pakscape
3)make a folder anywhere on your computer named maps
--------------------------------------------------------------------
----DM MAPS(FFA/TDM/RB)----
4)inside the maps folder make a folder named dm
5)put the .bsp, .scr(if you have it), .vis, and .min(for Mac users) into the dm folder
----OBJECTIVE MAPS(Obj)----
4)inside the maps folder make a folder named obj
5)put the .bsp, .scr(if you have it), .vis, and .min(for Mac users) into the obj folder
----SINGLEPLAYER MAPS----
5)put the .bsp, .scr(if you have it), .vis, and .min(for Mac users) into the maps folder
--------------------------------------------------------------------
6)put these folders into a new.pk3 (using pakscape) and save as a pk3! pakscape defaults to .zip folder, but chang eto .pk3


If you have other things (such as models, weapon adjustments, textures, etc) you'll need to use different folder structures, as described inthe tutorial here.

Posted: Mon Jul 18, 2005 4:36 pm
by acdc992004
yes. i have some custom textures. But i dont have any .scr . Will other people see my textures even if i dont have any other files. And also my visdatasize is like 360000. IS there anything i can do to lower this because it takes a really long time to compile it and my map is small compared to other maps.

Posted: Mon Jul 18, 2005 4:55 pm
by hogleg
acdc992004 wrote:yes. i have some custom textures. But i dont have any .scr . Will other people see my textures even if i dont have any other files. And also my visdatasize is like 360000. IS there anything i can do to lower this because it takes a really long time to compile it and my map is small compared to other maps.
No, they must download ur map before they can see ur textures.

You should DL the AA stock maps to see how they use vis.

( I still don't get all those HINT brushes in the stock maps) :?

Posted: Mon Jul 18, 2005 5:51 pm
by lizardkid
I'll pm you about hint brushes hog :P

For supporting custom textures you need the texture itself and a .shader script to go with it. you put the image in textures folder and the shader in scripts folder. Just make those folders, copy in, copy to pakscape.

Posted: Mon Jul 18, 2005 10:27 pm
by acdc992004
OK. so i dont need a scr file? because i dont seem to have one. Or do i create one. And I also dont have mymap_precache.scr . If I dont have both of these will that be a problem ?

Posted: Mon Jul 18, 2005 10:52 pm
by hogleg
Ya you make a script using notepad, go here first
http://users.1st.net/kimberly/Tutorial/tut.htm

Posted: Mon Jul 18, 2005 11:23 pm
by acdc992004
ok thanks. Do i still need mymap_precache.scr?

Posted: Mon Jul 18, 2005 11:24 pm
by Yarik
I am begining to think we should create a sample download button for how the folders should be structured and how to the zip to pk3 works.