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stage wont boot
Posted: Thu Jan 02, 2003 1:25 am
by vinyl
happy new year all..
humm i just fort i would play mohaa raver then do more to my map & wow -the damm game wont boot the stage Operation Overlord
it crashs & sez in the console :
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
Unsupported marker type 0x0e
.
any one know any think aboult it ples help

i want to play lol
Posted: Thu Jan 02, 2003 3:27 am
by General Death
hmmm...Havent seen that before but from the Open GL issues sounds like a video driver issue....weird.
Posted: Thu Jan 02, 2003 3:40 am
by vinyl
yea m8 thats wot i fort i will work it out we all ways do.

Posted: Thu Jan 02, 2003 7:11 am
by jv_map
You might want to copy a larger part of the console output. The critical error is above the text supplied.
Posted: Thu Jan 02, 2003 11:27 am
by kdja
unsupported marker is an opengl issue.
what video card have you ?
have you got the latest drivers?
i used to get that error with my TNT card.
kdjac
Posted: Thu Jan 02, 2003 2:37 pm
by vinyl
hi the pc that i am doing my maping on & playing games on has a 1.4 amd & 512md ddr geforce 4 ti 128 mb .
wen i put in the new drivers it makes monaa & mohrad have thik black lines running around the joints of the sky's this was a prob i had a wile ago so had to go back to old drivers , here is some more of the console its so long i carnt paste it all in can i ...
------ Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.01 seconds
CL_InitCGame: 1.52 seconds
Called FadeSound with: 0.000000
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
ERROR PlaySound: snd_step_metal needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR PlaySound: snd_step_equipment needs an alias in ubersound.scr or uberdialog.scr - Please fix.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/american_army_fps.tik
ERROR PlaySound: snd_landing_metal needs an alias in ubersound.scr or uberdialog.scr - Please fix.
------ Server Initialization ------
Server: m3l1a
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'
^~^~^ Morph targets data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/coxswain.tik
------ Server Initialization Complete ------ 10.01 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 3.305000 seconds.
-------------UBERSOUND DONE---------------
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.713000 seconds.
-------------UBERDIALOG DONE---------------
Corrupt JPEG data: 1 extraneous bytes before marker 0x0e
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
Unsupported marker type 0x0e
Posted: Thu Jan 02, 2003 4:44 pm
by jv_map
Corrupt JPEG data: 1 extraneous bytes before marker 0x0e
Got any custom .pk3s in? Also might want to try opening all .pk3s in winzip and press the 'test' button.
Posted: Thu Jan 02, 2003 4:45 pm
by General Death
Corrupt JPEG data: 1 extraneous bytes before marker 0x0e
There is the prob I think...havent seen that one.
Corrupt custom .pk3?
Posted: Thu Jan 02, 2003 5:01 pm
by vinyl
thanks guys i am testing the pak3 files now ....ok thanks guys i just found it sod me ther are Total errors 4 :Pak2.pk3 crc failed in textures wow testing the rest
Posted: Thu Jan 02, 2003 5:16 pm
by vinyl
damm damm i just repaired install of mohaa & i still get the same errors on that pak2.pk3 hummmm...
Posted: Thu Jan 02, 2003 5:23 pm
by vinyl
C:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3: CRC failed in textures\models\lights\tiffanyshade.dds. The file is corrupt
! C:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3: CRC failed in textures\wilderness\m3l3grass_1trans.jpg. The file is corrupt
! C:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3: CRC failed in env\bocdusk_bk.jpg. The file is corrupt
! C:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3: CRC failed in env\dday2_lf.jpg. The file is corrupt
hohaa is for life not just for xmas....