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Blow a wall

Posted: Fri Jul 22, 2005 3:15 pm
by neillomax
I modded a sp map to mp. In one part of the map you have to go through a hole in the wall that a tank blows there.
How do you get the wall to " pre-explode ", either just before or right after spawn ?

Posted: Fri Jul 22, 2005 5:37 pm
by ViPER
try to exec the global exploder then throw some nades at the wall or something.

Posted: Fri Jul 22, 2005 6:00 pm
by neillomax
NO,not what I'm looking for. I remember reading somewhere, regarding mohdm4, the obj. map, that you could script the exploders to go off as the teams were spawning on startup. I don't know why the person wanted it, but it the idea should carry over to what I'm trying to accomplish.

Posted: Sat Jul 23, 2005 12:08 am
by ViPER
like i said before try looking at the bsp to get the targetname or origin. look at the original script to find out stuff. Thats about all anyone will be able to tell you without more info.

Posted: Sat Jul 23, 2005 10:24 am
by bdbodger
You know the targetname of them so why not just remove them by targetname

Posted: Sat Jul 23, 2005 10:49 am
by ViPER
hmmmm, I dont think he knows the target name. Maybe im wrong.

Posted: Sat Jul 23, 2005 7:48 pm
by lizardkid
he doesnt want to remove them i dont think, just set them off.

find all the bomb sets in the script and do the exploder right after spawn :S

Posted: Sat Jul 23, 2005 8:15 pm
by neillomax
$exploder remove
$exploderchunk remove