client scripts
Posted: Sun Jul 31, 2005 9:30 am
heres the basic problem:
I make a script, test it out on my MP server (just start new and choose a map everytime) and perfected it, works beatifully.
Then, jsut to test before a full release, have a friend wit ha dedicated server try the script.
script doesnt work. at all.
It's an addition to the map script, which i thought was totally serverside (thus being able to spawn weird crap ingame) but he said that that's why my script hadnt been working; i was being a client and not hte server.
i thoght this was absurd, i've always thought clients couldnt send their own scripted events to the server, i always thought the server sentscript data to the clients, which basically only handled loading the map, doing visuals, and sending and recieving data. i didnt think they could actually send scripts... ???
can they? if a client has a different map script will it execute at all?
I make a script, test it out on my MP server (just start new and choose a map everytime) and perfected it, works beatifully.
Then, jsut to test before a full release, have a friend wit ha dedicated server try the script.
script doesnt work. at all.
It's an addition to the map script, which i thought was totally serverside (thus being able to spawn weird crap ingame) but he said that that's why my script hadnt been working; i was being a client and not hte server.
i thoght this was absurd, i've always thought clients couldnt send their own scripted events to the server, i always thought the server sentscript data to the clients, which basically only handled loading the map, doing visuals, and sending and recieving data. i didnt think they could actually send scripts... ???
can they? if a client has a different map script will it execute at all?