m1l3c help
Posted: Mon Aug 01, 2005 7:55 am
Im converting m1l3c and trying to get this code to apply to the map
without much luck : (
plz help or steer me in right direction
elevator_movedown1:
if ($clip1 istouching $player)
end
thread triggers_off
$elevator_switch anim turn
$elevator_switch anim waittill animdone
$elevator_switch anim on
$clip1 solid
//$elevator_gate_1 playsound elevator_gate
//$elevator_gate_1 moveup 70
//$elevator_gate_1 waitmove
wait 1
$elevator_cab playsound elevator_start wait
wait .5
$elevator_cab loopsound elevator_run
$elevator_switch_pulse bind $elevator_cab
$elevator_switch bind $elevator_cab
$elevator_cab moveto $elevator_way3
$elevator_cab waitmove
$elevator_cab loopsound elevator_run wait
wait 1
//$elevator_gate_3 playsound elevator_gate
//$elevator_gate_3 movedown 70
//$elevator_gate_3 waitmove
$clip3 notsolid
$elevator_switch anim off
thread triggers_on
end
elevator_moveup1:
if ($clip3 istouching $player)
end
thread triggers_off
$elevator_switch anim turn
$elevator_switch anim waittill animdone
$elevator_switch anim on
$clip3 solid
//$elevator_gate_3 playsound elevator_gate
//$elevator_gate_3 moveup 70
//$elevator_gate_3 waitmove
wait 1
$elevator_cab playsound elevator_start wait
wait .5
$elevator_cab loopsound elevator_run
$elevator_cab moveto $elevator_way1
$elevator_cab waitmove
$elevator_cab loopsound elevator_run wait
wait 1
//$elevator_gate_1 playsound elevator_gate
//$elevator_gate_1 movedown 70
//$elevator_gate_1 waitmove
$clip1 notsolid
$elevator_switch anim off
thread triggers_on
end
triggers_off:
$elevator_movedown1_trigger nottriggerable // No triggers work
while elevator is moving or doors are open.
$elevator_moveup1_trigger nottriggerable
$elevator_movedown_trigger nottriggerable
$elevator_moveup_trigger nottriggerable
end
triggers_on:
$elevator_movedown1_trigger triggerable // All triggers work
when elevator is at rest and doors are closed.
$elevator_moveup1_trigger triggerable
$elevator_movedown_trigger triggerable
$elevator_moveup_trigger triggerable
without much luck : (
plz help or steer me in right direction
elevator_movedown1:
if ($clip1 istouching $player)
end
thread triggers_off
$elevator_switch anim turn
$elevator_switch anim waittill animdone
$elevator_switch anim on
$clip1 solid
//$elevator_gate_1 playsound elevator_gate
//$elevator_gate_1 moveup 70
//$elevator_gate_1 waitmove
wait 1
$elevator_cab playsound elevator_start wait
wait .5
$elevator_cab loopsound elevator_run
$elevator_switch_pulse bind $elevator_cab
$elevator_switch bind $elevator_cab
$elevator_cab moveto $elevator_way3
$elevator_cab waitmove
$elevator_cab loopsound elevator_run wait
wait 1
//$elevator_gate_3 playsound elevator_gate
//$elevator_gate_3 movedown 70
//$elevator_gate_3 waitmove
$clip3 notsolid
$elevator_switch anim off
thread triggers_on
end
elevator_moveup1:
if ($clip3 istouching $player)
end
thread triggers_off
$elevator_switch anim turn
$elevator_switch anim waittill animdone
$elevator_switch anim on
$clip3 solid
//$elevator_gate_3 playsound elevator_gate
//$elevator_gate_3 moveup 70
//$elevator_gate_3 waitmove
wait 1
$elevator_cab playsound elevator_start wait
wait .5
$elevator_cab loopsound elevator_run
$elevator_cab moveto $elevator_way1
$elevator_cab waitmove
$elevator_cab loopsound elevator_run wait
wait 1
//$elevator_gate_1 playsound elevator_gate
//$elevator_gate_1 movedown 70
//$elevator_gate_1 waitmove
$clip1 notsolid
$elevator_switch anim off
thread triggers_on
end
triggers_off:
$elevator_movedown1_trigger nottriggerable // No triggers work
while elevator is moving or doors are open.
$elevator_moveup1_trigger nottriggerable
$elevator_movedown_trigger nottriggerable
$elevator_moveup_trigger nottriggerable
end
triggers_on:
$elevator_movedown1_trigger triggerable // All triggers work
when elevator is at rest and doors are closed.
$elevator_moveup1_trigger triggerable
$elevator_movedown_trigger triggerable
$elevator_moveup_trigger triggerable