delaying roundstart
Posted: Wed Aug 03, 2005 3:29 am
Dont ask why, but is it possible to delay the round starting until a script is finished?
Code: Select all
while ( !level.mypersonalroundhasstarted)
{
for(local.i = 1; local.i <= $player.size; local.i++)
{
$player[local.i] notready
}
waitframe
}
// trigger a regular roundstart
for(local.i = 1; local.i <= $player.size; local.i++)
{
$player[local.i] ready
}