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delaying roundstart

Posted: Wed Aug 03, 2005 3:29 am
by lizardkid
Dont ask why, but is it possible to delay the round starting until a script is finished?

Posted: Wed Aug 03, 2005 6:26 am
by jv_map
Yes.

Code: Select all

while ( !level.mypersonalroundhasstarted)
{
  for(local.i = 1; local.i <= $player.size; local.i++)
  {
    $player[local.i] notready
  }

  waitframe
}

// trigger a regular roundstart
for(local.i = 1; local.i <= $player.size; local.i++)
{
  $player[local.i] ready
}