A bomb should be pretty easy to move. You need to get a hold of the bomb targetname and its trigger. As luck would have it: in creating a bomb: you also tell it the targetname of its trigger, so here goes:
1) In the script, there should be a line like this:
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$panel_bomb thread global/obj_dm.scr::bomb_thinker
The first here is the targetname of the bomb model ( $panel_bomb in my example ).
So now you can write something like this:
...to move the visible bomb model 100 units down.
2) A working bomb should have a variable named
trigger_name, so try this:
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$panel_bomb.trigger_name.origin -= ( 0 0 100 )
...not sure this is corret, the
trigger_name variable may just be interpreted as text, and if so you need to do this instead to make sure the game refers to the trigger:
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$($panel_bomb.trigger_name).origin -= ( 0 0 100 )
...but try the first version first.
Hope that helps.
