static ent. v frame rates
Posted: Tue Aug 09, 2005 8:23 pm
How much do static entities weigh down on the framerate on a map ?
Would an oak tree have the same "surface properties" as a bush if the bush was scaled up 3-5 times ?, or would the bush olways be less ?
Besides vis_vis leafgroups, how can you increase framerates ? Most of map is detail now, but not all.
Would an oak tree have the same "surface properties" as a bush if the bush was scaled up 3-5 times ?, or would the bush olways be less ?
Besides vis_vis leafgroups, how can you increase framerates ? Most of map is detail now, but not all.