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SP map config

Posted: Fri Aug 12, 2005 4:47 am
by lizardkid
I've been curious lately, as i'm wont to do, and have been wondering how i could add maps that would be played after the last m6 map. How would i add a button to the new game menu? how would i name it? m7l1? in that case i'd need to make a briefing or something of the sort for it right? how would i do that?

sorry for the multitude of questions, but this is a whole new can to crack for me. :wink:

next map

Posted: Fri Aug 12, 2005 9:45 am
by tltrude
Loading the next map is a worldspawn property--in the bsp file. But, it could probably be added to the script of the last map--if the credits can be disabled.

Posted: Fri Aug 12, 2005 10:09 am
by jv_map
Yah just use bpstransition or leveltransition :)

Posted: Fri Aug 12, 2005 11:02 am
by Elgan
just change the last end map to not end the game,. u cud use the global script.

Code: Select all

exec global/missioncomplete.scr m7l1a 1
And ud have to edit the urc file for the map board for more locations.