Page 1 of 1

texture blending?

Posted: Fri Aug 12, 2005 11:57 pm
by MajorErick
Ok, I'm making a road and I want to blend both the two sperate patches to the one road patch. If your slow and you dont understand what I'm saying (lol), what I'm asking is : Does anyone know how to blend a texture?

Posted: Sat Aug 13, 2005 12:30 am
by PKM
i do but i don't use photoshlop or gimp programing. i would use a combination of softening the edges and cloning using the software i have.

Posted: Sat Aug 13, 2005 12:42 am
by MajorErick
No, what I meant was in MohRadiant, because in CodRadiant, you can texture blend from it, so I'm wondering if you can texture blend with MohRadiant.

Posted: Sat Aug 13, 2005 6:46 am
by jv_map
No. :(

Posted: Sat Aug 13, 2005 9:17 am
by Bjarne BZR
No you cant. Effects like that must be done by creating textures that blend from one texture to another.

Posted: Mon Aug 15, 2005 10:03 pm
by diego
Yes, this is the bane of my existence right now.

Posted: Tue Aug 16, 2005 12:15 am
by lizardkid
you CAN make overlay textures however, it's difficult to describe and even harder to make, but it's really the only way to achieve such a thing in so old a game.

if you have Half Life 2 you'll understand when ou look at the ground, the trash in c17 is an overlay texture over a concrete texture.

otherwise i cant really explain it.

Posted: Tue Aug 16, 2005 6:29 am
by diego
It doesn't really have anything to do with "Age", but "Lameness" on EA's part. Wolfenstein supports alpha maps for texture blending and they are the same age.

Although, since I haven't actually mapped for Wolf, that feature may just be something added in q3map 2.

Posted: Tue Aug 16, 2005 10:48 pm
by panTera
I second that. It's a shame. I will never understand why EA/2015 decided not to make use of metashaders. Standard RtcW does support them. Sigh...if only Ydnar was willing to make q3map2 support MoH. I happen to like terrain mapping a lot, that's why I don't try my hand at another MoH map; too much trouble to make decently textured terrain.

Posted: Wed Aug 17, 2005 12:17 am
by lizardkid
possibly because EA didn't decide a bit of that, and also they work their studio's under contract every day of the week for near 16 hours a day. Besides, MOH is easily the most moddable game made (excluding open-source ones with more hackers than could ever be counted) and they probably didn't have time nor ambition to add yet another feature.

your best bet it definitely overlay textures.

Posted: Thu Aug 18, 2005 7:06 am
by diego
Well, despite the flaws in it. I've found myself working with brush terrain in my map after all. Finally got some predictable results using Gensurf.

I'm sure I'll still be using some LOD terrain, but I think the brushes will make texturing a lot easier - especially since my map has grown to about 3/4 of the maximum size. Boy do I have a lot of work to do.