brush problem

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MPowell1944
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brush problem

Post by MPowell1944 »

I am messing around with Radiant in my spare time and have run into something I haven't seen before.

You know when you lean into a wall in a map that it stops your gun from clipping into the wall in first person view. Well, that isn't happening. When I lean into the walls at an angle, I can see into them in first person view. It is extremely annoying and don't want to final compile a map with a problem like that.

So, my question is, what controls the solidity of those walls during compile? The walls are still solid like normal, but I clip into them. What would be done that would cause that. Maybe I can reverse it.

Any help appreciated.
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Axion
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Post by Axion »

Put a thin layer of player clip flush with the wall and maybe that will prevent you from leaning in too far. I know that's probably not the answer you wanted, but other than using a different texture or widening the brushes that make up your walls, I don't know what else you can do.
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MPowell1944
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Post by MPowell1944 »

Something occured to me.

Would making a brush a script_object cause the same effect?
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Post by Rookie One.pl »

The source of all the leaning bugs is badly written client-side leaning code.
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MPowell1944
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Post by MPowell1944 »

Yeah, but this is abnormal.

I seem to almost float on the brushes and I can lean into the walls.
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Post by panTera »

I assume this only happens in the map you are making? Can you post a screenshot (3rd person view) of you leaning into a wall?
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