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brush problem

Posted: Mon Aug 15, 2005 12:26 am
by MPowell1944
I am messing around with Radiant in my spare time and have run into something I haven't seen before.

You know when you lean into a wall in a map that it stops your gun from clipping into the wall in first person view. Well, that isn't happening. When I lean into the walls at an angle, I can see into them in first person view. It is extremely annoying and don't want to final compile a map with a problem like that.

So, my question is, what controls the solidity of those walls during compile? The walls are still solid like normal, but I clip into them. What would be done that would cause that. Maybe I can reverse it.

Any help appreciated.

Posted: Mon Aug 15, 2005 1:03 am
by Axion
Put a thin layer of player clip flush with the wall and maybe that will prevent you from leaning in too far. I know that's probably not the answer you wanted, but other than using a different texture or widening the brushes that make up your walls, I don't know what else you can do.

Posted: Mon Aug 15, 2005 1:28 am
by MPowell1944
Something occured to me.

Would making a brush a script_object cause the same effect?

Posted: Mon Aug 15, 2005 3:50 pm
by Rookie One.pl
The source of all the leaning bugs is badly written client-side leaning code.

Posted: Mon Aug 15, 2005 8:30 pm
by MPowell1944
Yeah, but this is abnormal.

I seem to almost float on the brushes and I can lean into the walls.

Posted: Tue Aug 16, 2005 11:03 pm
by panTera
I assume this only happens in the map you are making? Can you post a screenshot (3rd person view) of you leaning into a wall?