brush problem
Posted: Mon Aug 15, 2005 12:26 am
I am messing around with Radiant in my spare time and have run into something I haven't seen before.
You know when you lean into a wall in a map that it stops your gun from clipping into the wall in first person view. Well, that isn't happening. When I lean into the walls at an angle, I can see into them in first person view. It is extremely annoying and don't want to final compile a map with a problem like that.
So, my question is, what controls the solidity of those walls during compile? The walls are still solid like normal, but I clip into them. What would be done that would cause that. Maybe I can reverse it.
Any help appreciated.
You know when you lean into a wall in a map that it stops your gun from clipping into the wall in first person view. Well, that isn't happening. When I lean into the walls at an angle, I can see into them in first person view. It is extremely annoying and don't want to final compile a map with a problem like that.
So, my question is, what controls the solidity of those walls during compile? The walls are still solid like normal, but I clip into them. What would be done that would cause that. Maybe I can reverse it.
Any help appreciated.