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0 0 0 spawn

Posted: Thu Aug 18, 2005 6:11 am
by ViPER
I have a script for Druckkammern that has a lot of spawn switching going on with about 60 scripted tdm spawns. every once in a while player will spawn at origin (0 0 0). It is not a spawn i added - i dont even think it is a dm spawn or player start since its up in the sky.

Since i didn't remove the maps original spawns i dont see why it would force player to spawn at (0 0 0)?

any ideas ? I can post the script - but its veeeery loooong.

for now im going to spawn a hidden box at (0 0 0) to block it. see what happens - though i would like to know why its doing it.

Posted: Thu Aug 18, 2005 9:25 am
by Bjarne BZR
I suspect that your extensive spawn switching sometimes leaves no spawns active at all. If this happens, a player will be spawned at (0 0 0).

Posted: Thu Aug 18, 2005 6:38 pm
by ViPER
yea, i thought something like that but i still dont understand it because the map has 8 spawns per team that remain unswitched all the time?

well, the solid object block at (0 0 0) seems to work.

Posted: Fri Aug 19, 2005 8:05 pm
by Rindog
I think if you spawn something at a coordinate that don't exist, it will put it at (0,0,0). Maybe that's what is happening.

Posted: Fri Aug 19, 2005 11:42 pm
by ViPER
Ill check that thanks, that makes sense. arghh to find the missing (-)