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Entity 0 Brush 0: degenerate plane

Posted: Thu Aug 18, 2005 3:55 pm
by Cobra
I have a problem with converting from .map to the .bsp file with mbuilder. There are a couple ( 20+ ) errors that gives:

Entity 0, Brush 268: degenerate plane
Entity 0, Brush 301: degenerate plane

ETC...

I had this errors before but mbuilder cant convert the .map to .bsp enymore. So i cant test or start my map :( !

I have been searching the whole internet for this problem but its hard to find to fix this problem. You have to find & delete all brushes but is it possible to delete all wrong brushes with a programm or automaticly?

I hope enyone can help me a bit.

Thanks!

Posted: Thu Aug 18, 2005 4:56 pm
by At0miC
You have to rebuild them or you could try to fix them with 'control + G'.

To do this, you have to find the brush first. The compiler will say which brushes u need to fix, example:

Entity 0, Brush 268: degenerate plane

Now go the the editor and load your map, to find brush 268:
Go to the Edit tab, and click at 'find entity / brush' now you can put the brush number (268) and the compiler will show where it is.
Then remake the brush, you can also try to 'snap to grid' it using Control + G. You have to do this with every single bad brush.
You have to find & delete all brushes but is it possible to delete all wrong brushes with a programm or automaticly?
I believe the Rogue's Plugins would work, I don't use it myself:
http://homepage.eircom.net/~kdja4/kdja/Plugins.ace

You can install the plugins by just putting it in: MOHAATools\plugins.
Then you can find these unde rthe plugins tab in the editor.

--

Bad brushes are mostly caused by: using the 'drag vertices' tool (V) in a wrong way, rotating brushes, and copy/paste (bad) brushes.

Posted: Sat Aug 20, 2005 8:04 am
by Cobra
Thanks alot At0miC! This works as a train.

I have install the plugin and he find all wrong brushes. So you can delete them all manualy. Well done