Silly BSP/ Vis compile Question
Posted: Mon Aug 22, 2005 6:02 pm
I'm about ready to test some PVS on my map. But I only want to worry about the front part for now. The rear part of the map I intend to block off while I script and debug the first half. I don't want to waste time calculating VIS data and portals for the part I'm blocking off.
I know that I could make all the rear buildings detail to keep them from being calculated. But then I would have to go back in and reset all the structual brushes. It's a very large map and that will be extremely time consuming. So here is my silly question:
If I make a structural brush large enough to completely enclose all the brushes in the rear of my map will the BSP/Vis process just calculate the portals based on the dimensions of the large brush and ignore all the stuff on the inside?
I know that I could make all the rear buildings detail to keep them from being calculated. But then I would have to go back in and reset all the structual brushes. It's a very large map and that will be extremely time consuming. So here is my silly question:
If I make a structural brush large enough to completely enclose all the brushes in the rear of my map will the BSP/Vis process just calculate the portals based on the dimensions of the large brush and ignore all the stuff on the inside?