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Moving large prefabs in radiant
Posted: Sat Aug 27, 2005 6:17 am
by neillomax
I have a big set of brushes I want to move. Actually, it's a prefab. When I put it in my map and start to move it, radiant crashes. I can get it to flip and rotate using the tool bar at the bottom, but I can't get it to move across the map without crashing radiant. Even taking short "bursts", by dragging it, it eventually "catches up with itself" and crashes. I assume I'm trying to move more than radiant can handle. Is there a way to do it using the tool bar ? Or any other way that I might be missing ?
Posted: Sat Aug 27, 2005 9:10 am
by At0miC
It might be your pc can't handle the data which is needed to move the whole prefab at one time. Try to select a half part of the prefab and move it to a placve u want, then you do the same with a 2nd part. If it's still crashing, make some smaller parts. Hope this would work
Posted: Sat Aug 27, 2005 4:09 pm
by diego
One question, does it crash WHILE moving it? or AFTER you deselect it?
I ran into the same problem a while back. I built my buildings in separate map files and then assembled them into one big one. I found out that I could move the prefab, then save my .map file BEFORE deselecting it.
After I deselected it, radient would crash. But I could then reload the map, and the prefab would be in the position I moved it to.
But like Atomic said, If your system isn't up to snuff, even this trick will not work for you and you will have to reduce the amount of data you are moving.
Posted: Sun Aug 28, 2005 2:19 am
by neillomax
Maybe I was trying to move it too fast. Machine is new. 939 chip set and mobo. 10,000 rpm hd, ballistix memory....etc.,etc. It can do it.
And also, probably trying to move too much at 1 time. Have several small "maps", and trying to put them together. Next time I'll make the prefabs smaller.
move
Posted: Sun Aug 28, 2005 5:37 am
by tltrude
Here is what you do. Highlight some brushes from your map that will serve as markers for where the prefab will go. Then open a new map and paste those brushes in. Now insert the prefab and move it to the right location. With the prefab still highlighted, save it as a prefab again. You can now close the new map and insert the prefab into the original map without having to move it.
Posted: Sun Aug 28, 2005 6:35 am
by neillomax
Fully understand. Will try when I open radiant again. Thanks