A view errors in my map

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GaTeCRaSHeR
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A view errors in my map

Post by GaTeCRaSHeR »

Hi , i am working now on my own map and i am already 1 weak buzzy with it, now i was testing the map yesterday, and i had a view errors or bugs in the map,

Some doors are opening to the bad way the coming to you if you open them,

And i get some problems with the wall, in the editor the wall look ok ,
but in the game some parts of the wall are invisble, Its already a kind of complex map not so big but i created a whole house :) with stairs en roof and a tower on the corner only now i have that bugs

I could not found them or i dont know how to find them in the editor so if some one know how i could fix that problem :D pls let my know :)

If my english is so bad, and the dont understand me , then i can send u map .map ;) if needed :D

Thanks Greetz GaTeCRaSHeR :D
GaTeCRaSHeR, NL

Mohaa mapping is the best thing to do , when you're in love with mohaa :D:D:D
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Cobra
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Post by Cobra »

So you have a couple or errors with compiling the map with mbuilder?

So you have a couple or errors with compiling the map with mbuilder?

If so, you can download the bobztool plugin. This plugin can be installed in Mohaa Radiant, this plugin is searching for wrong brushes in the map. If you found one, de-brush it with another texture.

Download it here and put it in your C:\Program Files\MOHAATools\Plugins
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tltrude
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doors

Post by tltrude »

To fix the doors, you must set the angle of the func_rotatingdoor to one of the directions players will face to open it. This can be done with key N and the angle buttons.

Image

Notice that the two doors on the X axis do not need angles set. This is because the default angle is 0 (or 360), and that is correct for doors facing that way.
Tom Trude,

Image
GaTeCRaSHeR
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Post by GaTeCRaSHeR »

Thanks for the reply's ,

The plugins stairs tool is great :D

But the other i did'nt need to use cause its not a compiling error,

the walls are all good while testing the game, only some walls are for a part invisble

Image
GaTeCRaSHeR, NL

Mohaa mapping is the best thing to do , when you're in love with mohaa :D:D:D
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tltrude
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wall

Post by tltrude »

Rebuild the wall and adjust it a few units from where it is now. Also, check for overlapping brushes and use caulk on facees that will not be seen by the players.
Tom Trude,

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GaTeCRaSHeR
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Post by GaTeCRaSHeR »

I am currently rebuilding the entire house,

Cause me be i figured out,

I did for many inner walls copy past,
and i can remind me when i did that in another map what i was building the same problem,

In the old map i created a wall with a view pilars between in it , and i did also copy & and past so that i did'nt need te rebuild them

But now i see that's a very bad way to mapping Copy & Past in MoHRadiant

Why it is i dont know, but it looks that its wrong,

May be that i just copy a wall with texture but not the properties of the wall?

Any way when i am done with my prefab of the house and its in my map and i dont have that bugs i will post it here,

Else i will post here that i lied :P LOL
GaTeCRaSHeR, NL

Mohaa mapping is the best thing to do , when you're in love with mohaa :D:D:D
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