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Egad. Is MOHRadiant the only thing we've got?!

Posted: Thu Jan 02, 2003 8:44 pm
by Vertifuge
I've been trying to use MOHRadiant for a couple of hours and all I have to say is YUCK! As a veteran Worldcraft mapper, I'm appalled at the clunky interface and imprecise control (not that Worldcraft doesn't have its faults, of course.)
I use Blender3d, Lightwave, and Bryce regularly and all three have rather...erm...*unique* interfaces, but none have given me the grief that working with MOHRadiant has. Is there no other resource for MOH mapping? Anything?

Posted: Thu Jan 02, 2003 8:59 pm
by cjrs
Worldcraft to Radiant was a big change for me also. However i'm now quite used to most of (radiant), so it's not that big a deal anymore. You'll get used to it after awhile......

Posted: Thu Jan 02, 2003 9:13 pm
by jv_map
There's no other editor than MOHRadiant at the moment.

However, a new editor was announced to be shipped soon with new releases of Spearhead.

Posted: Thu Jan 02, 2003 9:35 pm
by Surgeon
Well as someone who pretty much started mapping with Worldcraft it was a big jump to Radient.... Most of the different versions of Radient are very similar to each other, but majorly different from Worldcraft

Posted: Thu Jan 02, 2003 11:47 pm
by kalahad
there's nothing other than Radiant but like cjrs said you get use to it and after some time it isn't so bad anymore...

Anyway I'm using Q3Radiant instead of MohRadiant because I have the source code of Q3R and I've modify the d**n thing to my liking. But if you don't have some very good basics in C++ programming I suggest you don't get into that and start learning MohRadiant. Even if some times it feel like the thing is curse. Maybe EA put some random bugs in it before they put it for download on their site... just to have a good laugh at us... :wink:

Posted: Fri Jan 03, 2003 12:06 am
by Innkeeper
Were did you get Q3R source? Please not let it be FilePlanet.

Posted: Fri Jan 03, 2003 2:47 am
by kalahad
I got it from the radiant home page (in the editor section) at :

http://www.qeradiant.com/?data=files&files_dir=7

I don't know if you can still download it however, i got it more than a year ago and Q3Radiant isn't supported anymore. There's also GTKRadiant but it's not working well with Moh, it is for other game (like Jedi knight II) that are using the Q3 engine however.

Anyway, tell me if the download isn't working and you want the files. I'll send them to you... :wink:

Posted: Fri Jan 03, 2003 3:46 am
by Innkeeper
I think I got them, Thanks!

Posted: Fri Jan 03, 2003 5:58 am
by mohaa_rox
I used to map in CS, but stopped after a while because I thought that mapping in CS (WorldCraft) editor is tough as I cannot view what I have made in textures. MOHRadiant is great.

Posted: Fri Jan 03, 2003 1:29 pm
by Angex
In theory you could make your own *.fgd for Wc/Hammer, create a map in Wc/Hammer, save it as a *.map file, load it onto MoHradiant, fix it up/finish it off, then compile it via q3map.

Obviously theres bound to be loads of errors, and other problems created, textures for one, but if you dislike MoHradiant that much its worth a try.

I'd suggest practice using MoHradiant instead though, I used Wc to create maps for Hl, acouple of its mods, and swat3, but you get used to MoHradiant after a while (but not the 3d camera).

Posted: Fri Jan 03, 2003 3:47 pm
by cjrs
mohaa_rox wrote:I used to map in CS, but stopped after a while because I thought that mapping in CS (WorldCraft) editor is tough as I cannot view what I have made in textures. MOHRadiant is great.
In the 2D window, right click the name of the view (i.e. XY Top) and click "View in textures".
:D