I've been working on a map and a freind of me made some new moddels with LR 3d. We want to load those models into my map but we just cant figure out how
Can you guys give me a link to a tut, or just give me the fast instructions
THX
Moderator: Moderators
Then you need make a .tik file for it , just use a simular one from the game as an example like this one// bunkerchair
bunkerchair
{
qer_editorimage textures/models/items/bunkerchair.tga
{
map textures/models/items/bunkerchair.tga
rgbGen lightingSpherical
}
}
bunkerchair2
{
qer_editorimage textures/models/items/bunkerchair.tga
cull none
{
map textures/models/items/bunkerchair.tga
rgbGen lightingSpherical
}
}
. The last line of the tik file is what makes it show up in the editor like this line from the tikTIKI
setup
{
scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
path models/furniture/chairs // <-- your path to your model
skelmodel bunkerchair.skd // <-- your model
surface bunkerchair shader bunkerchair // <-- your shader for this surface
surface bunkerchair2 shader bunkerchair2 // <-- your shader for this surface
}
init
{
server
{
classname object
}
}
animations
{
idle bunkerchair.skc // <-- your animation
}
/*QUAKED static_furniture_bunkerchair (0.0 0.75 0.5) (-16 -16 0) (16 16 56)
*/