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Custom Textures going wild

Posted: Wed Aug 31, 2005 3:04 pm
by Hell_Soldier
something makes my custom textures look like this:
Image

when i compiled the map with all the 3 stages of BSP, VIS and LIGHT, it came out like in the picture above.

but when i compiled it just with only the 1st stage (BSP) it came out fine.

i think its something with the VIS stage that causing this, during compiling i noticed this written in the VIS stage:

Code: Select all

vis_derived = 0
whats the problem? :?

please help :roll:

Posted: Wed Aug 31, 2005 3:07 pm
by Kiko
the problem is there's too many flags ;) lol just being a smartbutt... hope you fix your problems...

Posted: Wed Aug 31, 2005 4:00 pm
by Indianajones
have you tryed scaling the texture by pressing s while the flag shape is selected then scale the texture so it fits the shape.

Just a wild guess

Posted: Wed Aug 31, 2005 4:15 pm
by Hell_Soldier
the texture in the editor fit the brush and its the same when i compile the map through the BSP stage only.

but when i compile it throught VIS and LIGHT stages too it comes out like in the picture.

Posted: Wed Aug 31, 2005 5:46 pm
by hogleg
post your shader for that texture

Posted: Wed Aug 31, 2005 6:04 pm
by Hell_Soldier
its not just that texture! its every custom texture in my map that shows like that in the situations i mentioned above.

Custom Textures

Posted: Wed Aug 31, 2005 6:05 pm
by Kiko
^.^ Would it be possible to use this site...

http://www.accustudio.com/exchange/textures.php?dir=

as a place to get textures??? If so, do I just leave credit to him???

Posted: Wed Aug 31, 2005 6:14 pm
by hogleg
Just a guess but are the textures you used seamless?

http://www.absolutecross.com/graphics/textures/

Posted: Wed Aug 31, 2005 6:27 pm
by Kiko
These do have breaker lines at the end, but they are easily removed ;)

Posted: Wed Aug 31, 2005 6:36 pm
by hogleg

Posted: Thu Sep 01, 2005 10:35 am
by Hell_Soldier
i noticed the problem happend after i added barrels with patch meshes, after i recreated the barrels with normal brushes it came out fine.

Posted: Thu Sep 01, 2005 1:41 pm
by panTera
Have you used the right image size? As far as I know that 'tiling problem' is caused by not using the right texture dimensions. The height and width dimensions should be divisible by 16 and the outcome should be an integer value.

A couple of valid texture dimensions are:
32x64 32x96 64x112 64x64 64x128 128x128 128x256 256x256 etc...

Posted: Thu Sep 01, 2005 3:07 pm
by Hell_Soldier
i said that everything is fine and i fixed the problem.

i believe the problem was barrels made from func_group (patch meshes)

Posted: Thu Sep 01, 2005 6:15 pm
by panTera
Yeah I read it but I seriously doubt that's the cause of the distorded texture display, hence my post.
Just trying to help but hey you're right, if it's fixed for now it's fine :)

Posted: Mon Sep 05, 2005 2:34 pm
by Goldeneye090
Wouldn't Control + F (fit the texture to the brush) have fixed the problem?