My texture went whoopsy too :(

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Kiko
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My texture went whoopsy too :(

Post by Kiko »

here you go....

this is what its supposed to be


http://drunkmonkeyclan.com/notbroked.JPG


this is what is after I compile all

http://drunkmonkeyclan.com/broked.JPG




specifics:

main/textures/wood_flooring.jpg




main/script/SHADER.shader




shader =


textures/kikoland/wood_flooring
{
surfaceparm wood
nopicmip
cull none
{
map textures/Custom/wood_flooring.jpg
blendfunc blend
depthWrite
nextbundle
map $lightmap
}
}

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Kiko
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Post by Kiko »

oh and sorry for the images being so wide, I use DUAL MONITOR.

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Kiko
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Post by Kiko »

I fig. out the problem... Iw as using a tut from The R. Project...


well I forgot to change


Custom

to

kikoland


fixed!

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Bjarne BZR
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Post by Bjarne BZR »

Made your images into links, we DO have rules here at .Map :)

Anyway: good thing you solved it.
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panTera
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Post by panTera »

oh and sorry for the images being so wide, I use DUAL MONITOR
hehe, a buddy of mine uses Triple(!) monitor and I have to say it does look kickass if you have special wallpapers.
Oh about taking screendumps, try this:
Active the program window you want to screendump and hold down the ALT key while pressing PrintScreen.
(Not sure if it will work on dual screen though.)
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