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Making a bomb damage ground

Posted: Sun Sep 04, 2005 11:02 am
by Indianajones
What is the best way to make a crater in the ground. does the damage texture already have it built in im a bit stuck with this.

I have tryed using v but not enought points to move.

Manual

Posted: Sun Sep 04, 2005 11:12 am
by tltrude
There is a manual in the docs folder for terrain (LOD) editing. It is named, MOH Terrain Editing Manual.

Posted: Sun Sep 04, 2005 1:31 pm
by Indianajones
yes but the thing is I dont have word on my system so cant view the pics with it.

Posted: Sun Sep 04, 2005 2:21 pm
by Rookie One.pl
Get either OpenOffice or Word Viewer.

Posted: Sun Sep 04, 2005 6:40 pm
by lizardkid
If i got your meaning right, you wanted a bomb that goes off in the game to make a crater in the ground right?

You'll want to make your crater with LOD, cover it with a bit of ground, put your bomb on it, and blow it up.

Lod is startlingly easy, make an LOD patch, hit V, and learn :P it's very simple.

Word Viewer

Posted: Sun Sep 04, 2005 7:28 pm
by tltrude
Here is the url to download the latest "Word Viewer 2003".

http://www.microsoft.com/downloads/than ... layLang=en

Making terrain look good is almost an art form, so it will take some time to learn it.

Thanks Rookie One.pl! I had been using Wordpad to view .doc files and there were no graphics--only text.

Posted: Sun Sep 11, 2005 9:09 pm
by HDL_CinC_Dragon
to finer detail lizard kids statement:


1) Make an LOD terrain crater as then cover it with a standard brush with the same texture. Make it a func_barrel and place the bomber on it, then when the bomb blows theres a crater there.

2) Make an LOD terrain crater as then cover it with a standard brush with the same texture. Make it a script_object. Name it $crater_cover or something like that. Then in ur script at the same second the bombs blows up put a "$crater_cover remove" or something like that. Can someone check my syntax on that?

hope this helps

Posted: Mon Sep 12, 2005 2:43 am
by bdbodger
func_barrel? don't you mean func_crate ? You can cover the crater with a patch mesh too and make it a script_object and remove it when the bomb blows .

Posted: Mon Sep 12, 2005 6:15 am
by HDL_CinC_Dragon
bdbodger wrote:func_barrel? don't you mean func_crate ? You can cover the crater with a patch mesh too and make it a script_object and remove it when the bomb blows .

ya thats what i meant, func_crate lol. sry about that