Sunlight but no light on textures
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Sunlight but no light on textures
I added the sunlight using the tutorial but for some reason when I compile my map the textures of the buildings is black. I've also made a bridge that is elevated from the ground but it's pitch black. I've put in a light and it works but I want it to be day time and not have a bunch of little lights. Please help.
Also, how can I tell what my suncolor is set too? Is there a way to tell in the worldspawn settings?
Thanks!
Also, how can I tell what my suncolor is set too? Is there a way to tell in the worldspawn settings?
Thanks!
- General Death
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hmmm
I havn't tried sunlight yet at the moment im using ambient light
Just in case u dont know how
press n to bring up the console
select worldspawn and enter the following
ambientlight:80 80 80 (you can experiment with this figure)
Just in case u dont know how
press n to bring up the console
select worldspawn and enter the following
ambientlight:80 80 80 (you can experiment with this figure)
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http://www.shiftys-bunker.tk Under Construction
- General Death
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Cool
I'll try that out then 
.MDT Webmaster, Mapper, Moddeler & Concept Artist
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- General Death
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Guest
- General Death
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Are you useing sundirection?
Looks like the angles maybe set so that the sun is under the map...
This link works good for loging in:
http://dynamic4.gamespy.com/%7Emap
Looks like the angles maybe set so that the sun is under the map...
This link works good for loging in:
http://dynamic4.gamespy.com/%7Emap
Last edited by General Death on Fri Jan 03, 2003 2:29 am, edited 1 time in total.

hmmm
I can only think of giving it a bigger value
but im sure Gen Death will have a better Idea
but im sure Gen Death will have a better Idea
.MDT Webmaster, Mapper, Moddeler & Concept Artist
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- General Death
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- General Death
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Tempered wrote:Would it have something to do with the lightmap density? What should I try setting that to?

When I compile it says the following. See the part where it says initial lighting - 0 emmitting surfaces? Is that something there?
======== MOHlight Version 1.48 ========
----- FS_Startup -----
----------------------
26866 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\maps\bridge2.bsp
reading C:\PROGRA~1\EAGAME~1\MOHAA\maps\bridge2.vis
====== Initial Lighting ======
0 light emitting surfaces
(0.21) seconds.
====== Radiosity Lighting ======
(0.02) seconds.
(0.47) seconds.
(0.69) seconds.
(0.01) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.01) seconds.
(0.00) seconds.
(0.01) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.01) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.01) seconds.
(0.58) seconds.
(0.00) seconds.
(0.47) seconds.
====== Calc Static Models ======
Total Models Lit: 0
Total Vertecies Lit: 0
Total Vertecies that were in Solid Leafs: 0
Data Size: 0 bytes
====== Calc Light & Diffuse Grids ======
(0.03) seconds.
(0.16) seconds.
====== Compress Light & Diffuse Grids ======
====== Final Lightmap Assembly ======
(0.00) seconds.
====== Entity Lighting Lights ======
====== Write Out BSP File ======
writing C:\PROGRA~1\EAGAME~1\MOHAA\maps\bridge2.bsp
4 seconds elapsed
======== MOHlight Version 1.48 ========
----- FS_Startup -----
----------------------
26866 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\maps\bridge2.bsp
reading C:\PROGRA~1\EAGAME~1\MOHAA\maps\bridge2.vis
====== Initial Lighting ======
0 light emitting surfaces
(0.21) seconds.
====== Radiosity Lighting ======
(0.02) seconds.
(0.47) seconds.
(0.69) seconds.
(0.01) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.01) seconds.
(0.00) seconds.
(0.01) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.01) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.01) seconds.
(0.58) seconds.
(0.00) seconds.
(0.47) seconds.
====== Calc Static Models ======
Total Models Lit: 0
Total Vertecies Lit: 0
Total Vertecies that were in Solid Leafs: 0
Data Size: 0 bytes
====== Calc Light & Diffuse Grids ======
(0.03) seconds.
(0.16) seconds.
====== Compress Light & Diffuse Grids ======
====== Final Lightmap Assembly ======
(0.00) seconds.
====== Entity Lighting Lights ======
====== Write Out BSP File ======
writing C:\PROGRA~1\EAGAME~1\MOHAA\maps\bridge2.bsp
4 seconds elapsed
- General Death
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