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Question for you

Posted: Tue Sep 06, 2005 3:28 pm
by Uknowme
Just wondering if someone can explain what the CL is when you have your fps showing.
Is it something to do with entities/lighting ? I realy am mystified as to why it shoots up sometimes, you know the one it goes:
WT #### WV #### cl <--------This is what I need to know
t #### v ####

Thx for any info.

Posted: Tue Sep 06, 2005 5:26 pm
by hogleg

Code: Select all

The memory delays a certain amount of time to deliver the data requested by the CPU. This time is called CAS Latency or simply CL and is expressed in the number of clock cycles the memory will delay to give back the requested data. For example, a memory configured with a CL of 2 will delay two clock ticks to deliver the data, while a memory configured with a CL of 3 will delay three clock ticks to deliver the same data. So, a memory with a CL of 2 will be faster than a memory with a CL of 3.


Posted: Tue Sep 06, 2005 6:33 pm
by PKM
hogleg;

why is my CPU such a POS ?

Posted: Tue Sep 06, 2005 7:15 pm
by hogleg
PKM;

Can't answer that. I'm sure it blows away a P1 :lol:

Posted: Tue Sep 06, 2005 10:29 pm
by PKM
hogleg wrote:PKM;

Can't answer that. I'm sure it blows away a P1 :lol:
please don't embarass yourself , don't embarass me; you're P1 would easily blow away my HP pavilion 554y w/256mb ram.

i am on par with a mac lisa (amy ?)

Posted: Tue Sep 06, 2005 11:01 pm
by hogleg

Posted: Wed Sep 07, 2005 1:57 am
by lizardkid
t is tris (or polies, depending on if you're a modeller or programmer) and v is vertices shown at that time i believe, mtex is how many patches are being shown (???).

Posted: Wed Sep 07, 2005 6:49 am
by Uknowme
lizardkid wrote:t is tris (or polies, depending on if you're a modeller or programmer) and v is vertices shown at that time i believe, mtex is how many patches are being shown (???).
Mtex i believe is to do with the textures (amount of etc) you are using.
It was the cl i was enquiring about as I know the rest.
Dont realy understand your answer Hogleg but thx, it seems that if you have no model set in options this cl number goes right down.
Thx.

Posted: Wed Sep 07, 2005 6:55 am
by lizardkid
cl is the lag time for your FPS, in other words how long ago that FPS was displayed. This isnt an exorbitant time, two ticks of a CPU is about .00005 of a second. or less. It's not a big thing, but it's nice to have.