Code: Select all
switch ( local.player )
{
case 1:
local.player light 0 1 0 200
case 2:
local.player light 0 0 1 200
case 3:
local.player light 1 0 0 200
}Moderator: Moderators
Code: Select all
switch ( local.player )
{
case 1:
local.player light 0 1 0 200
case 2:
local.player light 0 0 1 200
case 3:
local.player light 1 0 0 200
}Code: Select all
switch ( local.player )
{
case 1:
local.player light 0 1 0 200
break;
case 2:
local.player light 0 0 1 200
break;
case 3:
local.player light 1 0 0 200
break;
}post your whole scriptlizardkid wrote:whats the problem?![]()
but you need to do this, regardless.
Code: Select all
switch ( local.player ) { case 1: local.player light 0 1 0 200 break; case 2: local.player light 0 0 1 200 break; case 3: local.player light 1 0 0 200 break; }
Code: Select all
for (local.i = 0; local.i < $player.size; local.i++)
{
$player[local.i] light 0 0 0 0
}
Code: Select all
for (local.i = 0; local.i < $player.size; local.i++)
{
if($player[local.i].health <= 100)
{
$player[local.i] thread make_me_glow
}
}
end
make_me_glow:
self light 0 1 0 200
wait 30
self light 0 0 0 0
end
Code: Select all
local.trigCR = spawn trigger_multiple
local.trigCR.origin = ( -990 -3010 -57 )
local.trigCR setsize ( -10 -10 -10 ) ( 10 10 10 )
local.trigCR setthread Peace_room
local.trigCR message "***!You are now in CRAZY PEACE ROOM for 30 seconds!***"
local.trigCR wait 0
local.trigCR delay 0
Peace_room:
self waittill trigger
local.player=parm.other
if (local.player.isTrigger1==1)
end
local.player = parm.other
local.player tele ( -2120 -3005 -120 )
$player stopwatch 30
switch ( local.player )
{
case 1:
local.player light 0 1 0 200
case 2:
local.player light 0 0 1 200
case 3:
local.player light 1 0 0 200
}
local.player takeall
wait 5
local.player stufftext "say Oh no, i'm getting crazy..!"
wait 25
local.player respawn
//if (local.player.health <= 0)
end Code: Select all
local.trigCR = spawn trigger_multiple
local.trigCR.origin = ( -990 -3010 -57 )
local.trigCR setsize ( -10 -10 -10 ) ( 10 10 10 )
local.trigCR setthread Peace_room
local.trigCR message "***!You are now in CRAZY PEACE ROOM for 30 seconds!***"
local.trigCR wait 0
local.trigCR delay 0
Peace_room:
self waittill trigger
local.player = parm.other
if (local.player.isTrigger1==1)
end
local.player = parm.other
local.player tele ( -2120 -3005 -120 )
parm.other stopwatch 30 //$player is not defined use parm.other aka local.player
local.counter = 30
while(local.counter !=0)
{
local.counter -= 1
wait .25
local.player light 0 1 0 200
wait .25
local.player light 0 0 1 200
wait .25
local.player light 1 0 0 200
wait .25
}
local.player takeall
wait 5
local.player stufftext "say Oh no, i'm getting crazy..!"
wait 25
local.player respawn
//if (local.player.health <= 0)
end Code: Select all
if(local.player.isghey==1)
{ <---- These as bdogger taught me on TMT Starts And ends the statement
then do this
}Code: Select all
switch ( local.message )
{
case "1":
println "You NEED to have beaks
break
case "2":
println "after each of these"
break
case "3":
println "to stop it from checking the rest"
break
}Code: Select all
$playerCode: Select all
$player[local.i] thread blahCode: Select all
local.player = parm.otherCode: Select all
local.trigCR = spawn trigger_multiple
local.trigCR.origin = ( -990 -3010 -57 )
local.trigCR setsize ( -10 -10 -10 ) ( 10 10 10 )
local.trigCR setthread Peace_room
local.trigCR message "***!You are now in CRAZY PEACE ROOM for 30 seconds!***"
local.trigCR wait 0
local.trigCR delay 0
Peace_room:
self waittill trigger
local.player = parm.other
if (local.player.isTrigger1==1)
end
local.player = parm.other
local.player tele ( -2120 -3005 -120 )
//wait 30 // ???? is this what you are thinking of it will only delay the flicker from starting
local.counter = 30
parm.other stopwatch 30 //$player is not defined use parm.other aka local.player
while(local.counter !=0 [color=yellow]&& IsAlive local.player[/color])
{
local.counter -= 1
wait .25
local.player light 0 1 0 200
wait .25
local.player light 0 0 1 200
wait .25
local.player light 1 0 0 200
wait .25
}
local.player takeall
wait 5
local.player stufftext "say Oh no, i'm getting crazy..!"
wait 25
local.player respawn
//if (local.player.health <= 0)
end lol oopps i had one of those damn bb codes in thereBartjerambo wrote:ive tried it, but now whole the map doesn't work![]()
![]()
![]()
Code: Select all
local.trigCR = spawn trigger_multiple
local.trigCR.origin = ( -990 -3010 -57 )
local.trigCR setsize ( -10 -10 -10 ) ( 10 10 10 )
local.trigCR setthread Peace_room
local.trigCR message "***!You are now in CRAZY PEACE ROOM for 30 seconds!***"
local.trigCR wait 0
local.trigCR delay 0
Peace_room:
self waittill trigger
local.player = parm.other
if (local.player.isTrigger1==1)
end
local.player = parm.other
local.player tele ( -2120 -3005 -120 )
//wait 30 // ???? is this what you are thinking of it will only delay the flicker from starting
local.counter = 30
parm.other stopwatch 30 //$player is not defined use parm.other aka local.player
while(local.counter != 0 && IsAlive local.player)
{
local.counter -= 1
wait .25
local.player light 0 1 0 200
wait .25
local.player light 0 0 1 200
wait .25
local.player light 1 0 0 200
wait .25
}
local.player takeall
wait 5
local.player stufftext "say Oh no, i'm getting crazy..!"
wait 25
local.player respawn
//if (local.player.health <= 0)
end Thank you very much Giffe, but the trigger is doing someting weirt...
if i go into the trigger than the light are going filker they do that 30 seconds afther that the stopwatch is going and the time is going in... so i have to wait 60 seconds > that must be 30 seconds...