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something missing?
Posted: Thu Sep 08, 2005 10:36 am
by ViPER
When i spawn light i get a white (or in AA yellow) diamond at the origin.
the light works but is the dummy.tik not working here or is something missing?
Code: Select all
local.lite = spawn script_model model "fx/dummy.tik" "targetname" "flashmarker"
local.lite.origin = (($whotrg.origin) + ( 0 0 100)) //was 140
Posted: Thu Sep 08, 2005 11:29 am
by jv_map
Ehh... does this involve a problem to be solved? Or is it just FYI?

Posted: Thu Sep 08, 2005 1:10 pm
by tltrude
It is probably your compile options.
Posted: Thu Sep 08, 2005 4:35 pm
by ViPER
i am spawning light in stock maps - is the diamond normal ? or i thought it is some indicator of error ? Like when you see the missing texture grid, but the light effect is present. it's source, i thought should be nothing.
no
Posted: Thu Sep 08, 2005 7:49 pm
by tltrude
No the diamond is not normal. The dummy tik has "+dontdraw", and should not draw the diamond. Here is what it looks like.
Code: Select all
TIKI
setup
{
scale 0.52
path models/fx/dummy
skelmodel dummy3.skd
}
init
{
server
{
classname ScriptModel
rendereffects +dontdraw
notsolid
}
}
animations
{
idle dummy3.skc
}
you could try using a visable corona model.
model "fx/corona_red.tik" scale ".25"
Posted: Thu Sep 08, 2005 8:46 pm
by Rookie One.pl
This happened to me once when I swapped the healthpack model with dummy.tik and played on the net, the healthpacks would appear as diamonds. But what's the problem in your case I have no idea.