Well, i make a map where the objective is the Allieds rescue prisioners.
So, i put a bomb objective where the explosion of bomb, crack a wall and prisioner "run" to a truck.
This is the problem, how i give "life" for a AI -> Actor -> Allied -> Prisioner
See screenshots (the objective bomb has planted and the cracked wall (in minor detail you see the prisioner)).


The prisioner its a ai_allied_1st-ranger_prisoner class,
and i give the prisioner1 as targetname.
Code: Select all
bomb1_exploded local.bomb1:
while (local.bomb1.exploded != 1)
wait .1
exec global/exploder.scr::explode 1 // explode the wall
//Here, how i execute a action
//to animate the prisioner and
//send he to a truck for example...
iprintlnbold "1st soldier rescue!"
end
