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This is not MOHRadiant !!!

Posted: Fri Sep 09, 2005 12:35 pm
by mcunha98
See this page, what tool is that ???

http://mohsource.outervoid.net/media.html

Posted: Fri Sep 09, 2005 12:43 pm
by Rookie One.pl
Hammer, Source Engine (Half Life 2) map editor.

Posted: Fri Sep 09, 2005 12:53 pm
by PKM
i tried reading for info on the front page of that site, are they trying to convert mohaa play to the source/hammer engine/sdk ?! the reason i ask is though i have not motivation to play HL series, the source engine/hammer sdk caught my eye last spring as the next step as soon as i finish the few mohaa projects i'm working on.

anyone ever use hammer ? how easy is it to go from radient to hammer in user menus ? i know the source engine is out of this world for modding for and hammer is a modder's dream but have never worked with it.

Posted: Fri Sep 09, 2005 1:06 pm
by At0miC
I've heard from others that's it's pretty confusing when u step from radiant to hammer. I also tried for a day (swat3) and it really was different. You just have to learn the whole program again.

Posted: Fri Sep 09, 2005 2:40 pm
by mcunha98
Half Life ?
Counter Strike ?

Oh my God !
I'm out !

Posted: Sat Sep 10, 2005 2:18 pm
by Cobra
That looks intresting. Well, i recodnize that a couple of months ago released some guys official .map files for Medal of Honor but is it possible to set the Medal of Honor maps into the HL2 Source Engine?

If so.. A new mohaa is arrived, created trough proffesional scripters. :wink:

Posted: Sat Sep 10, 2005 7:35 pm
by lizardkid
Hammer is so queer compared to Rad's, i prefer Rad, but Hammer can be nice if you know it intimitely.

Posted: Sat Sep 10, 2005 7:39 pm
by PKM
so a bottle of cough syrup and a dinner at mickey D's and i'm in with hammer ? follow up question lizkd, do i have to 'wrap-it' when out with the hammer ?

Posted: Sat Sep 10, 2005 10:59 pm
by lizardkid
That took me 3 reads to get, :lol:

No, Hammer isn't different in HOW you construct stuff, it uses brushes and meshes and the like, but how you manipulate them. it's hard to explain but it's really not very intuitive on how to manipulate vertices and brushes. it's a very mathematically-minded program.

Posted: Sat Sep 10, 2005 11:12 pm
by PKM
still gonna try it though. don't worry about the 3 times reading deal. philly humor is like gernade humor, you throw it out and wait to see what it hits.

Posted: Sat Sep 10, 2005 11:13 pm
by PKM
PKM wrote:still gonna try it though. don't worry about the 3 times reading deal. philly humor is like gernade humor, you throw it out and wait to see what it hits.
question, i don't suppose you can run hammer without HL2, can you. no of course not, you wouldn't have the source engine driving it.

Posted: Sun Sep 11, 2005 3:01 am
by lizardkid
Hammer doesnt need the Source engine, but it reads a special type of map file called a *.vmf (Valve Map File)

I'm not sure what the difference is though, if they could open MOHAA stock maps i assume there is none.

However you can get Hammer outside of HL2, download Steam and open the "My Games" tab in the main menu. scroll down to developmental tools and you should see something like Source SDK. download it and try to boot Hammer, you wont be able to place entities or use textures from HL2 but if you know what you're doing you can point it to MOH and try from there.

It's all theoretical of course, i've never tried this.

Posted: Mon Sep 12, 2005 8:49 am
by Cobra
Mohaa Source would be nice. :)

Posted: Mon Sep 12, 2005 2:05 pm
by PKM
thanks lizkd, i'll proaby wait until i go out and buy HL2 then get hammer.

Posted: Mon Sep 12, 2005 10:17 pm
by Kiko
:) The allwhite looks cool... lol sorry this is so off topic