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Single Player Maps
Posted: Wed Sep 14, 2005 10:30 pm
by Kiko
Theres a lot of cool single player maps, I want to view them directly in MohRadiant...
I dont want to edit them and release them... I wanna see how they did they're structers and whatnot... they are amazing
Well if anyone knows how to do it or where to get a .map file then thanks!
Posted: Thu Sep 15, 2005 1:40 am
by Uknowme
Well KiKo not many people release their .map file upon release of their map but if they do I would hazzard a guess that they do at Wacko's recycling bin
http://www.planetmedalofhonor.com/recyclingbin/
He may/may not have what your looking for but its a very informative site and i'm sure you will learn plenty.
I believe that lizardkid speciality is in sp maps so maybe its wise to ask him.
converter
Posted: Thu Sep 15, 2005 2:05 am
by tltrude
You can also use a "decompiler" on a .bsp file. It will create a .map file, but it will not be good for recompiling without hundreds of hours of work. Mostly it is used to study how things were made and maybe copy a building or bridge. Here is a site where you can download a decompiler.
http://www.fpsadmin.com/download/index.php?dlid=41
Posted: Thu Sep 15, 2005 5:37 am
by Kiko
which one is the snowy village or snowy town or something :S
like which bsp?
Posted: Thu Sep 15, 2005 6:25 am
by ViPER
m6l2a - adapted to mp version known as verschneit in spearhead
Posted: Thu Sep 15, 2005 4:01 pm
by Kiko
man, when I decompile the bsp... everything is f'd up and everything moves so slowly... this sucks... I cn'at do it
Posted: Thu Sep 15, 2005 4:10 pm
by lizardkid
When a map is compiled, it changes all faces of a brush to individual planes. (flat, paper-thin pieces of solid with a texture on them) On a normal brush, a compiler would result in 6 planes for each brush. When the decompiler goes through, it finds all the planes and creates a brush out of them. meaning that you'll have roughly 6x the number of original brushes. afaik lod doesnt even show up after being decompiles, and some textures are missing.
it's only good for getting the general idea of a map, trying to mod it directly from a decompiled .map is near impossible at best.
I believe it was MPowell1942 who decompiled the Hunt and it took him 300+ hours to fix it.
Since most SP maps are just a new mapper's first test maps or learning how to map, the authors usually dont keep the .maps, so your best bet is to just noclip and notarget around looking at the brushwork. i know it isn't perfect, but it's probably the only way.
Posted: Thu Sep 15, 2005 5:05 pm
by Kiko

well half of the stuff didn't even show up

but oh well...
besides... the stuff worked didn't even look right... those bastards should have kept the .map files...
oh well
Hidden
Posted: Fri Sep 16, 2005 12:55 am
by tltrude
There is a hidden singleplayer map in the game, "The Farm" (m4L0). They included that .map in the docs folder of MOHAATools.
Posted: Fri Sep 16, 2005 2:07 am
by ViPER
the Berlin TOW map is in the sh sdk