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Ic3
Private
Posts: 3 Joined: Tue Sep 13, 2005 5:32 pm
Location: Pennsylvania
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by Ic3 » Thu Sep 15, 2005 5:52 pm
I just recently started mapping about 3 days ago, and I made a building. However, there is a problem. When I compile and test it, part of the side becomes invisible and part of the inside becomes invisble as well. Here:
Could someone please help me out?
At0miC
General
Posts: 1164 Joined: Fri Feb 27, 2004 11:29 pm
Location: The Netherlands
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by At0miC » Thu Sep 15, 2005 6:17 pm
Might be some brushes off grid, try to select the brush and do 'snap to grid' (control + G). If it doesn't work u can try to rebuild it.
Kiko
Major
Posts: 303 Joined: Mon Aug 29, 2005 8:58 pm
Location: US
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by Kiko » Thu Sep 15, 2005 6:24 pm
you can snap to grid... damn wish I knew taht
thanks for the help on that one...
Yea if that dont work you can just recreate it or caulk it all again and retexture it... :S might work
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mcunha98
Lieutenant Colonel
Posts: 384 Joined: Sat Jan 17, 2004 1:52 am
Location: Brasil
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by mcunha98 » Tue Sep 20, 2005 6:21 pm
In my case, i discover the problem !
I have a PC - Pentium III with 256mb, when my maps have many objects the compilation generate errors in bsp file.
I delete object, snap to grid, and nothing !
The "invisible" brushes appear in engine.
I buy more memory and install in this weekend, so i will compile my map and test...