Invisible faces

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Ic3
Private
Posts: 3
Joined: Tue Sep 13, 2005 5:32 pm
Location: Pennsylvania
Contact:

Invisible faces

Post by Ic3 »

I just recently started mapping about 3 days ago, and I made a building. However, there is a problem. When I compile and test it, part of the side becomes invisible and part of the inside becomes invisble as well. Here:

Image

Image
Could someone please help me out?
User avatar
At0miC
General
Posts: 1164
Joined: Fri Feb 27, 2004 11:29 pm
Location: The Netherlands

Post by At0miC »

Might be some brushes off grid, try to select the brush and do 'snap to grid' (control + G). If it doesn't work u can try to rebuild it.
Kiko
Major
Posts: 303
Joined: Mon Aug 29, 2005 8:58 pm
Location: US
Contact:

Post by Kiko »

you can snap to grid... damn wish I knew taht ;) thanks for the help on that one... :)

Yea if that dont work you can just recreate it or caulk it all again and retexture it... :S might work

(\_/)
(O.o)
This is Bunny. Copy Bunny
(> <)
to help him achieve world domination.
User avatar
mcunha98
Lieutenant Colonel
Posts: 384
Joined: Sat Jan 17, 2004 1:52 am
Location: Brasil
Contact:

Post by mcunha98 »

In my case, i discover the problem !
I have a PC - Pentium III with 256mb, when my maps have many objects the compilation generate errors in bsp file.

I delete object, snap to grid, and nothing !
The "invisible" brushes appear in engine.

I buy more memory and install in this weekend, so i will compile my map and test...
Post Reply