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Alsace:Defeating Operation Nordwind is Released!
Posted: Sun Sep 18, 2005 6:56 pm
by crunch
ANd you all thought we were dead!
At long last, and WAY too much time, Vonderbakluft and I are proud to
finally announce the release of our MoH:AA Singleplayer campaign!
Click here for info and download!
We will post mirror links as soon as they are available.
Enjoy!!!!
Posted: Sun Sep 18, 2005 9:34 pm
by Kalti
Awesome job guys !
Thanks for all the effort, now sit back and let us have a go at it...
*sets difficulty at "knee-deep in the dead"*
Posted: Tue Sep 20, 2005 4:07 pm
by Mj
I think i'll dust off my moh:aa for this one...
comments come later

Posted: Tue Sep 20, 2005 8:22 pm
by Master-Of-Fungus-Foo-D
a few critisim pieces...
one: The objectives come too late.
two: The way you get rid of the guys after you get in the bunker is bad.
three: the undercover agent is the most stupid ai ive ever seen >_< when i get to the part wherehe bows everything up, he just stood in the hallway while i killed everyone... gaaa buggy...
OTHERWISE
i lvoe singleplayer levels and killing the ai's... i loved this and the briefing is great.. most custom levels dont have briefings..great mapping in the bunker, but outside it wasnt as good... i havent gotten past the bunker.... one of the elevators to the 3rd level doesnt work (but im not sure if thats supposed to be)
Posted: Tue Sep 20, 2005 11:34 pm
by Master-Of-Fungus-Foo-D
now that i played the defend-your-bunker level, this is great

i love chainspawing germans coming after you relentlessly, and a grand escape at the end, so exciting! great great great
Posted: Wed Sep 21, 2005 5:49 am
by Rookie One.pl
I finished the bunker mission at my first take and had a lot of fun, though the AI was really stupid indeed. Sometimes I can already predict where they'll be spawning and see them spawn, so it's not very realistic. Sometimes there are invisible walls. And the FPS in some places is horrible! It gets as low as 6-7 on my P4 3GHz in the outdoors open areas, but as soon as you get inside the bunker it gets better.
I really missed the ability to shoot through wood in the sniper hallway, gah! By the way, I had the impression that they were shooting at me even if I was fully concealed behind a crate...
Apart from that, this first mission was great fun!

Posted: Wed Sep 21, 2005 7:24 am
by vonderbakluft
Master-Of-Fungus-Foo-D wrote:a few critisim pieces...
one: The objectives come too late.
two: The way you get rid of the guys after you get in the bunker is bad.
three: the undercover agent is the most stupid ai ive ever seen >_< when i get to the part wherehe bows everything up, he just stood in the hallway while i killed everyone... gaaa buggy...
OTHERWISE
i lvoe singleplayer levels and killing the ai's... i loved this and the briefing is great.. most custom levels dont have briefings..great mapping in the bunker, but outside it wasnt as good... i havent gotten past the bunker.... one of the elevators to the 3rd level doesnt work (but im not sure if thats supposed to be)
The secret agent seems to refuse to activate sometimes when he needs to blow the flakks. If that happens - Go back to your last saved point in the mission and try again.
Sometimes he doenst work. I got another complaint on that.
This weekend i'll try to sort it out and if succeeded i come with a patch
regards
Von
Posted: Thu Sep 22, 2005 9:08 am
by Cobra
Very impressive work Cruch. The fall admosphere in the maps are very good, im at the old building now, but its very hard to survive without xtra health.
But enyway, great job. This things keeps mohaa alive!

Posted: Thu Sep 29, 2005 2:37 pm
by vonderbakluft
The vondercrunch site is temporarily unavailable via the usual URL due to DNS problems. Meanwhile you can access us via
http://mohcrunch.brinkster.net/
Posted: Mon Oct 03, 2005 6:05 pm
by mcunha98
Warning: when i enter in the section where i need plant bombs to explode 4 flak 88 the bombs dont work (exist a prisioner walking with me, but he dont go nothing

Posted: Mon Oct 03, 2005 10:59 pm
by diego
I haven't finished this yet but the comments have hit most of the major issues. The exteriors were really very nice, but even my 3.5 gig/x800XT choked on them. I never thought I'd see the day that Mohaa could put my fps in the red with this system. Even the bunker area where you still the documents and avoide the officer put my fps down to 15.
The Autumn theme was fantastic. I once made an autumn oak. I was a pain in the butt. But you have created a reach pallette of color with all the variety in your foliage. I think the only way to keep the fps up this area would have required more hills and valles in your terrain so you could use caulk brushes to block some vis here and there.
Yes the objectives come too late. I didn't know I was supposed to steal a uniform so I went in guns blazing. Without any scripting interaction, I thought the spy was some kind of invulnerable super boss guy who didn't shoot back. But I finally killed him only to realize later on that I needed him to blow the guns. Without the objectives, there really isn't any way to distinguish him as your friend. I would have probably made the guy in the lab coat the spy. That way your contact is more obviously a civilian and not as easily confused with the enemy.
I was definitely being shot through walls by the AI when I approached the flak room.
I'll try to get back in there and finish it this week. This was a very ambitious project. for two people to take on and I can understand wanting to go ahead and finish it off. I look forward to seeing the rest of the campaign.
Posted: Tue Oct 04, 2005 8:10 pm
by vonderbakluft
diego wrote:I haven't finished this yet but the comments have hit most of the major issues. The exteriors were really very nice, but even my 3.5 gig/x800XT choked on them. I never thought I'd see the day that Mohaa could put my fps in the red with this system. Even the bunker area where you still the documents and avoide the officer put my fps down to 15.
The Autumn theme was fantastic. I once made an autumn oak. I was a pain in the butt. But you have created a reach pallette of color with all the variety in your foliage. I think the only way to keep the fps up this area would have required more hills and valles in your terrain so you could use caulk brushes to block some vis here and there.
Yes the objectives come too late. I didn't know I was supposed to steal a uniform so I went in guns blazing. Without any scripting interaction, I thought the spy was some kind of invulnerable super boss guy who didn't shoot back. But I finally killed him only to realize later on that I needed him to blow the guns. Without the objectives, there really isn't any way to distinguish him as your friend. I would have probably made the guy in the lab coat the spy. That way your contact is more obviously a civilian and not as easily confused with the enemy.
I was definitely being shot through walls by the AI when I approached the flak room.
I'll try to get back in there and finish it this week. This was a very ambitious project. for two people to take on and I can understand wanting to go ahead and finish it off. I look forward to seeing the rest of the campaign.
Thanks for input diego
However the "steal the uniform objective" already pops up when exiting the stairs on the low end...I'll sort out if i can make popping up objectives a way that they pay more attention
I heared another complaint about low FPS. Maybe it has something to do with the custom models we use. I donno. I had all 25+ FPS on my crappy GForce 440 Vidcard. Maybe turning down "Model Detail"in settings will help you
The problem that the spy don't blow the flakks will be solved in a patch we'll try to release next weekend.
Our site is up again on another name:
www.vondercrunch.net
Posted: Tue Oct 04, 2005 8:26 pm
by Ski
Went to your site and was going to download Alsace: The Strasbourg Initiative Map.... but the link was broken. Would like to take a look at the map if you still have it. Could you let me know the link??
Thanks
Ski
Posted: Wed Oct 05, 2005 11:31 am
by vonderbakluft
Ski wrote:Went to your site and was going to download Alsace: The Strasbourg Initiative Map.... but the link was broken. Would like to take a look at the map if you still have it. Could you let me know the link??
Thanks
Ski
Think the link is broken since we are renamed (yesterday) from vondercrunch.com to vondercrunch.net
We still need to sort out things due to the renaming
But Alsace Strasbourg is downloadable at many mirrors
Try
www.mohfiles.com - i'm allmost sure its there
Regards
Von
Posted: Wed Oct 12, 2005 4:19 am
by mcunha98
After complete the first objective, when i exfiltrate the bunker and the next step is load new map show this error:
