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Plane script based in NEMESIS TUTORIAL
Posted: Wed Sep 21, 2005 2:06 pm
by mcunha98
I read and follow step by step the tutorial of Nemesis to put a plane in my map, but dont work.
http://users.1st.net/kimberly/Tutorial/plane.htm
Exist another tutorial or i make something incorrect ?
Posted: Wed Sep 21, 2005 3:00 pm
by Green Beret
Hard to tell without seing what was done

Posted: Fri Sep 23, 2005 3:42 pm
by mcunha98
Is very very very hard understand the problem !
To you have a idea, i get all objects of .map tutorial created by Nemesis, put in my .map, with the reposition of objects and trigger i compile the map, but nothing !
The map is a objective, dont is possible call the level.flyplane = 1 directive into a function ?
In tests, i used the calling of flyplane after explode a eletrical generator, but nothing, none result.
Posted: Fri Sep 23, 2005 5:44 pm
by Green Beret
Are you triggering the plane?
Or is it jus flying as soon as the map starts?
Posted: Sat Sep 24, 2005 1:23 am
by mcunha98
Green Beret wrote:Are you triggering the plane?
Or is it jus flying as soon as the map starts?
Or is it jus flying as soon as the map starts?
Posted: Tue Sep 27, 2005 5:24 pm
by mcunha98
Looking with more attention, i see a call to bomber.scr in v2 script.
It is necessary to enable planes to fly ???

Posted: Tue Sep 27, 2005 6:47 pm
by Green Beret
YES!
exec global/bomber.scr::bomb 1
will execute the planes with #set 1
Posted: Thu Sep 29, 2005 1:07 pm
by mcunha98
Green Beret wrote:YES!
exec global/bomber.scr::bomb 1
will execute the planes with #set 1
Ahhhhhhhhhhhhhhhhhhhhhhhhh
I dont believe, if you look the tutorial of nemesis, dont exist none highlight for this conditions !
Once more, thank you very much !!!!