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allowdownload

Posted: Mon Sep 26, 2005 12:53 am
by Kiko
what does allowdownload mean and should I have it at one or zero?

Posted: Mon Sep 26, 2005 1:53 am
by lizardkid
sv_allowdownload is an unused cvar that would allow clients to download .pk3's from the server. this was never supported in MOH anyway so it should probably be set to 0, just in case.

Posted: Mon Sep 26, 2005 1:59 am
by Kiko
can someone make a mod that would allow direct downloading from teh server?

like a clientside mod and serverside


the serverside will list all the pk3's ona toggled menu of the client and the client coudl download them directly to his main?

Posted: Mon Sep 26, 2005 2:51 am
by ViPER
i am not sure, but i think this was abandoned in the source code - So i think the answer is no. however it may be possible to do this with a third party program??

otherwise I dont even think most servers would function well if they had to handle an additional download with every client joining.

Posted: Mon Sep 26, 2005 4:48 am
by Kiko
not every client joining... but more like if they need our map pack before we switch to a custom map, they can download it directly.

Posted: Mon Sep 26, 2005 6:23 am
by ViPER
I seem to remember some previous discussion on this - here or tmt. But nothing promising

Posted: Mon Sep 26, 2005 1:53 pm
by Rookie One.pl
EA removed the bits of the code responsible for the download system from the source, thus removing this feature. They also removed portal surfaces, some shader features and lots of other stuff that would be really really handy for us modders.

Sometimes I really think those guys at EA are hardcore retards.

Posted: Mon Sep 26, 2005 7:04 pm
by GiffE1118
Ive been thinking of an autodownload for a while. I havent gotten around to starting it but it is really going to be like an auto-patcher.

Start the program it connects to a file server and downloads all the recent stuff ive added to it and installs them. This way they would only have to download once. Also make a site for it thats for map reviews, contests, and ppl to submit their maps to get added.

After i finish my class on programming ill give it a try.
Unless there is some programmer here who would like to start it now. I would have no problem fronting the money for what it takes to get it off the ground.

otherwise ya gotta wait till i get around to it.

contact me on msn if ya can help though.

Posted: Mon Sep 26, 2005 9:21 pm
by Elgan
SOLID team already made a auto donwload.

AUto donwload cud work, but ..u have to get the ppl to donwload the auto donwload..:S

:P, if it had been made say 5 years ago and built into a mohaa app for launching. donwload and controling client needs, install mods etc. IT cud of been great by now.

Posted: Mon Sep 26, 2005 9:23 pm
by GiffE1118
I know solid is doing it. BUT if you havent noticed their site has been deleted entirely and last i heard it was going to take 1 - 2 years to release it

Posted: Mon Sep 26, 2005 9:29 pm
by Elgan
maybe try and find him and get the source code, it wud be good just to contact him and get some of the offsets and structs from mohaa.

Posted: Mon Sep 26, 2005 9:50 pm
by GiffE1118
just Ask.... Hes always set to away though so i have no idea when he will get the message

Posted: Mon Sep 26, 2005 9:57 pm
by Elgan
GiffE1118 wrote:just Ask.... Hes always set to away though so i have no idea when he will get the message
ask him for me too:D

"do u have any reversed strucs and mohaa offsets"

Posted: Mon Sep 26, 2005 10:20 pm
by Kiko
damn :) I would really want it...

OR ANOTHER WAY!...

could you do it so that on the loading of the map (with a script file) it auto places the pk3 needed into your main/maps/dm or /obj.

Posted: Mon Sep 26, 2005 11:09 pm
by lizardkid
nope. file management isnt supported in MOH's scripting.

besides, they'd have to LOAD the map they dont have before the script will execute.