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Putting specific skins into a multiplayer MAP - impossible ?
Posted: Mon Oct 03, 2005 5:48 pm
by mcunha98
Hi,
A great friend is make a skin under the prisioners and we make a map about hits theme (POW WARS).
My question is, how i put models (statics posed modes like dead bodies) in my map/in pk3 file?

Posted: Mon Oct 03, 2005 6:08 pm
by Rookie One.pl
I'd say these skins might offend Jewish people.
Posted: Mon Oct 03, 2005 6:46 pm
by mcunha98
Rookie One.pl wrote:I'd say these skins might offend Jewish people.
No Rookie !
In none moment my intention is offend Jewish people, but yes, show(remember) for all the horror of POW !!!!
Posted: Tue Oct 04, 2005 1:14 pm
by mcunha98
Is Possible !
But how ???

Posted: Fri Nov 25, 2005 6:33 pm
by @(...:.:...)@
Hi :-)
Nice map :)
You should look at the following files:
main/pak0.pk3/models/static/body_german01.tik
main/pak0.pk3/models/static/body_us01.tik
main/pak0.pk3/models/static/body_*.tik
You can find these in radient (right click menu)
static/deadbodies/*here*
You can make your own tik's like the ones above with the shaders for the skin your friend has made.
eg, here is the default german one:
Code: Select all
TIKI
setup
{
scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
path models/static/bodies
skelmodel body_germ01.skd
surface hand shader static_handsnew
surface head shader static_dolf
surface gear shader static_german_gear
surface pants shader static_wehrmact_pants_fgrey
surface jacket shader static_wehrmact_tunic_fieldgrey
surface belt shader static_german_riflebelt
surface helmet shader static_wehrmact_helmet
}
animations
{
idle body_germ01.skc
}
// The name in the QUAKED section is particularly important for static models.
// It needs to be all lowercase, and have underscores to mark sub-directories.
// I hope this name is acceptable tothe level designers.
/*QUAKED static_deadbodies_dday-german-base-pose-1 (0.5 0.0 0.5) (-32 -32 0) (32 32 128)
*/
You should be able to use shaders from normal skins, but I haven't had time to check. :wink:
Posted: Fri Nov 25, 2005 8:05 pm
by PKM
simply create the following folder for your .pk3:
models/player/your_skin.tik, your_skin_fps.tik
then place your_skin.shader and your_skin textures in the proper folders (ie. scripts & textures), i create custom skins for my 676 series all the time. you may although, wish to create an seperate folder in textures for the skin textures (ie. textures/your_skins/your_skin textures