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Sound

Posted: Sun Jun 30, 2002 12:35 pm
by Jimi
hey, can ne1 tell how to put sound in my level?? Up to now its completely silent, u cant even hear weapons being fired. Thanks

Posted: Sun Jun 30, 2002 6:57 pm
by tstrait72
if its a dm map, it has to be in the 'main/maps/dm' folder

a obj map needs to be in the 'main/maps/obj' folder

heh

Posted: Mon Jul 01, 2002 11:39 am
by Jimi
thanks :wink: ....still silent :oops:

Posted: Mon Jul 01, 2002 1:47 pm
by tstrait72
what kind of map is it, SP/DM/OBJ? Have you double checked your settings and paths? What is the name of your map? Need details, sir, details... :D

Posted: Mon Jul 01, 2002 2:41 pm
by Grenadiac
If it is a SP map, (i.e., you load it using "spdevmap" or "spmap", then the name of the map must start like this:

mXlYname

where X is a number and Y is a number. "m" stands for mission and "l" stands for level. For example, sound will not work with a SP map named like this:

goodmap.bsp

but, if it is named like this, it should work:

m2l3goodmap.bsp

Hope that helps. As for obj and dm maps, they need to be in the correct folders and the above naming convention does not make a difference (as far as I know).

Grenadiac

ummm yeh

Posted: Mon Jul 01, 2002 3:56 pm
by Jimi
its a dm match and since its just a test map its called rainyday.map or .bsp or whatever :lol: . do u need to kno nething else :shock:

thanks

Posted: Mon Jul 01, 2002 5:30 pm
by Jimi
thanks for replyin both of ya by the way :wink:

Posted: Sun Jul 25, 2004 9:45 pm
by MasterMind
Save your map as test_rainyday. The test_ adds all the sounds on. OK
:D

Posted: Sun Jul 25, 2004 11:25 pm
by blue60007
If your map is DM it should be in /main/maps/dm/ if it's obj it should be /main/maps/obj/, doesn't matter what the name, as long as there is no spaces. If it is SP it should go in /main/maps/, and you must have the test_ prefix, so say: test_mymap

Grenadiac,

I've never heard of 'spdevmap' or 'spmap' typically you use devemap or map, or maplist, or most commonly the little clipboard with developer set to 1.

I would not recommend using the mXly method, this will only load sounds specific to that stock level. Of course you'll get all the generic stuff, but a lot of other sounds that wern't used in that level won't be there. Besides that just really funky to have it that way.

multiplayer

Posted: Tue Jul 27, 2004 3:35 am
by tltrude
To test your map, start a multiplayer game server.