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Sliding_door_up_&_down
Posted: Sun Oct 09, 2005 1:24 pm
by Guderian
Huy! I want to change the rotating axis in door ( i want that the door slides up & down). Who know this or can say where I can find the description of "func_door" in files of game ?
Posted: Sun Oct 09, 2005 2:25 pm
by Green Beret
Select your door, Right click make it a func_door,
Then hit the N key, And put in these values
Key:lip
Value:-1
Posted: Sun Oct 09, 2005 4:47 pm
by bdbodger
set the angle key to -1 or -2 to get the door to go up or down . Open the entity window and use the angle box on the bottom is another way .
Posted: Mon Oct 10, 2005 10:26 pm
by Kiko

LoL I don tuse stuff like that... back then, houses didn't have doors that slide up and down... do they even today?
RE:Sliding_door_up_&_down_2
Posted: Tue Oct 11, 2005 11:56 pm
by Guderian
1) Okey, I did the func_door with lip -1 & -2, but the door against slides only in XY plane

and nothing in Z PLANE (

).
2)RE: back then, houses didn't have doors that slide up and down... do they even today?
In my map the bunkers doors'll be sliding
3) func_rotatingdoor rotate door only around Z axis and how about X or Y axis (as the door between the 1 and 2 floor of bunkers such as map 'm3|1a' - 'Omaha Beach') ?
Posted: Wed Oct 12, 2005 12:14 am
by hogleg
Go here and get Door2 map.
http://smallsumo.punkassfraggers.com/tltrude/index.html
Its got the .map file so you can study how it works.
He's got more func_rotating doors in it than you can shake a stick at.....whatever in the hell that means.
Posted: Wed Oct 12, 2005 6:12 am
by bdbodger
bdbodger wrote:set the angle key to -1 or -2 to get the door to go up or down . Open the entity window and use the angle box on the bottom is another way .
Lip is how much of the door is seen when the door is open . Set the angle to -1 or -2 for movement on the z axis normal angle 0-360 for movement on the x or y axis .
Use a func_door you don't need an origin brush for it as well .
Posted: Wed Oct 12, 2005 5:46 pm
by Guderian
Great thanks hogleg
That file (on link) has all what I want.
