Code: Select all
main:
local.totalpeeps = (int(getcvar totalpeeps))
///////////////////////////////////////////
/// Axis spawns ///
///////////////////////////////////////////
if((local.totalpeeps >= 0) && (local.totalpeeps <= 6))
{
local.alliedx1 = spawn info_player_allied
local.alliedx1.origin = ( -940 -517 -1439 )
local.alliedx1.angle = 0
local.alliedx2 = spawn info_player_allied
local.alliedx2.origin = ( 1270 -1935 -1325 )
local.alliedx2.angle = 0
local.alliedx3 = spawn info_player_allied
local.alliedx3.origin = ( 591 -1553 -1005 )
local.alliedx3.angle = 0
local.alliedx4 = spawn info_player_allied
local.alliedx4.origin = ( 460 -1138 -1296 )
local.alliedx4.angle = 0
local.alliedx5 = spawn info_player_allied
local.alliedx5.origin = ( -754 -935 -1060 )
local.alliedx5.angle = 0
local.alliedx6 = spawn info_player_allied
local.alliedx6.origin = ( 176 -1866 -1330 )
local.alliedx6.angle = 0
local.alliedx7 = spawn info_player_allied
local.alliedx7.origin = ( -120 -1285 -1006 )
local.alliedx7.angle = 0
local.alliedx8 = spawn info_player_allied
local.alliedx8.origin = ( -559 -1615 -1207 )
local.alliedx8.angle = 0
}
///////////////////////////////////////////
/// Axis spawns ///
///////////////////////////////////////////
if((local.totalpeeps >= 7) && (local.totalpeeps <= 20))
{
local.axisx1 = spawn info_player_axis
local.axisx1.origin = ( 2419 844 -837 )
local.axisx1.angle = 0
local.axisx2 = spawn info_player_axis
local.axisx2.origin = ( 2885 -299 -1613 )
local.axisx2.angle = 0
local.axisx3 = spawn info_player_axis
local.axisx3.origin = ( 1539 -2039 -1286 )
local.axisx3.angle = 0
local.axisx4 = spawn info_player_axis
local.axisx4.origin = ( 2398 -1177 -1197 )
local.axisx4.angle = 0
local.axisx5 = spawn info_player_axis
local.axisx5.origin = ( -894 -77 -1389 )
local.axisx5.angle = 0
local.axisx6 = spawn info_player_axis
local.axisx6.origin = ( 664 -455 -1039 )
local.axisx6.angle = 0
local.axisx7 = spawn info_player_axis
local.axisx7.origin = ( 903 -1258 -711 )
local.axisx7.angle = 0
local.axisx8 = spawn info_player_axis
local.axisx8.origin = ( -602 -23 -1343 )
local.axisx8.angle = 0
}
level.script = maps/dm/MP_Malta_DM.scr
level.music = mp_malta_dm
setcvar "g_obj_alliedtext1" "The War Legends"
setcvar "g_obj_alliedtext2" "presents"
setcvar "g_obj_alliedtext3" "malta"
setcvar "g_obj_axistext1" "full server version"
setcvar "g_obj_axistext2" "Auto select MOD"
setcvar "g_obj_axistext3" "by <TWL>Viper"
setcvar "g_scoreboardpic" "mp_malta_dm"
if(level.roundbased)
thread roundbasedthread
level waittill prespawn
if((local.totalpeeps >= 0) && (local.totalpeeps <= 6))
{
thread blockallies
thread boundries
setcvar "g_obj_alliedtext1" "Malta Backstreets"
setcvar "g_obj_alliedtext2" "Partition mod"
setcvar "g_obj_alliedtext3" "for"
setcvar "g_obj_axistext1" "1-6 players"
setcvar "g_obj_axistext2" "Auto select MOD"
setcvar "g_obj_axistext3" "by <TWL>Viper"
}
if((local.totalpeeps >= 7) && (local.totalpeeps <= 20))
{
thread blockaxis
thread boundries
setcvar "g_obj_alliedtext1" "Malta"
setcvar "g_obj_alliedtext2" "Partition mod"
setcvar "g_obj_alliedtext3" "for"
setcvar "g_obj_axistext1" "7-20 players"
setcvar "g_obj_axistext2" "Auto select MOD"
setcvar "g_obj_axistext3" "by <TWL>Viper"
}
exec global/ambient.scr
exec global/DMprecache.scr
exec global/door_locked.scr
exec global/exploder.scr
$alliedmortar.collisionent = $granatwerfer_collision
$alliedmortar_turret0.collisionent = $granatwerfer_turret_collision
$alliedmortar thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/p_granatwerfer_d.tik" $granatwerfer_destroyed_collision
$alliedmortar_turret0 maxyawoffset "40"
$alliedmortar2.collisionent = $granatwerfer_collision
$alliedmortar2_turret0.collisionent = $granatwerfer_turret_collision
$alliedmortar2 thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/p_granatwerfer_d.tik" $granatwerfer_destroyed_collision
$alliedmortar2_turret0 maxyawoffset "40"
$axismortar.collisionent = $granatwerfer_collision
$axismortar_turret0.collisionent = $granatwerfer_turret_collision
$axismortar thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/p_granatwerfer_d.tik" $granatwerfer_destroyed_collision
$axismortar_turret0 maxyawoffset "40"
$axismortar2.collisionent = $granatwerfer_collision
$axismortar2_turret0.collisionent = $granatwerfer_turret_collision
$axismortar2 thread global/stationaryweapons.scr::MountedStationaryWeaponWithCollision "models/statweapons/p_granatwerfer_d.tik" $granatwerfer_destroyed_collision
$axismortar2_turret0 maxyawoffset "40"
thread twlsign
exec global/commonstuff.scr
local.dm6vers = (int(getcvar dm6vers))
if((local.totalpeeps >= 7) && (local.totalpeeps <= 20) && (local.dm6vers == 1))
{
thread forcerifle
}
level waittill spawn
// Add in our clip brush at the cheat point.
local.clipbrush = spawn script_object
local.clipbrush.origin = ( -1056 -384 -1412 )
local.clipbrush setsize ( -36 -16 -76 ) ( 36 16 76 )
local.clipbrush solid
$mg42 pitchcaps ( -25 45 0)
$mg42 maxyawoffset "80"
$mg42_2 pitchcaps ( -25 45 0)
$mg42_2 maxyawoffset "65"
level.portcullis_open = 1
$trapdoor thread trapdoor_init
$portcullis_switch bind $portcullis_switch_origin
//make all the switches non solid so as not to injure the player when triggered.
$portcullis_switch notsolid
$portcullis_switch_origin notsolid
$portcullis open $portcullis_entity
$walltrigger thread exploder_init 1
$bridgetrigger thread exploder_init 2
$walltrigger2 thread exploder_init 3
$nudietrigger thread exploder_init 4
$debristrigger thread exploder_init 5
$balconytrigger thread exploder_init 6
$limestonetrigger1 thread exploder_init 7 //`
$limestonetrigger2 thread exploder_init 8
$towercorner_trigger thread exploder_init 9
$prisoncorner_trigger thread exploder_init 10
$bunkertrigger thread exploder_init 11
$alleytrigger thread exploder_init 12
if(int(getcvar "nightmod") >= 1)
thread nightcheck
end
roundbasedthread:
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
$portcullis open $portcullis_entity
end
blockallies:
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( 1404 3600 -1392 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( 2408 4040 -1254 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( 1606 3032 -1396 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( 2536 3856 -1048 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( 2688 1224 -1392 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( 2440 2304 -1384 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( 64 2456 -976 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( 2132 2468 -1000 )
end
blockaxis:
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( -2512 -2312 -1560 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( -2528 -3120 -1392 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( -2688 -2400 -1272 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( -1940 -2236 -1012 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( -2640 -1736 -1264 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( -2176 -2288 -1284 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( -2184 -1520 -1536 )
local.crate1 = spawn script_model
local.crate1 model "static/indycrate.tik"
local.crate1.origin = ( -1584 -2032 -1536 )
end
forcerifle:
local.maltariflerot = (int(getcvar maltariflerot))
if(local.maltariflerot == 0 || local.maltariflerot == NIL)
local.maltariflerot = 1
switch(local.maltariflerot)
{
case 1:
setcvar "gunonly" "models/weapons/springfield.tik";break
case 2:
setcvar "gunonly" "models/weapons/kar98.tik";break
case 3:
setcvar "gunonly" "models/weapons/g43.tik";break
}
local.maltariflerot++
if(local.maltariflerot > 2)
local.maltariflerot = 1
setcvar maltariflerot local.maltariflerot
setcvar "g_obj_alliedtext3" "Snipers only"
end
//--------------------------------------------------------------
//Open Portcullis
//--------------------------------------------------------------
animate_portcullis_switch:
//dprintln "animating the switch"
//dprintln "level.portcullis_open = " level.portcullis_open
if( level.portcullis_open == 1 )
{
//dprintln "rotating down"
dprintln "TWL Gate closing"
$portcullis_switch_origin speed 5
$portcullis_switch_origin rotatezdownto 180
$portcullis_switch_origin waitmove
$portcullis_switch_origin playsound switchbox
}
else
{
//dprintln "rotating up"
dprintln "TWL Gate Opening"
$portcullis_switch_origin speed .1
$portcullis_switch_origin rotatezupto 0
$portcullis_switch_origin waitmove
$portcullis_switch_origin playsound switchbox
}
end
toggle_portcullis:
$portcullis_trigger nottriggerable
thread animate_portcullis_switch
if (level.portcullis_open == 1)
{
$portcullis_entity playsound portcullis_close_move
$portcullis close $portcullis_entity
wait 5
$portcullis_entity playsound portcullis_close_stop
level.portcullis_open = 0
}
else
{
$portcullis_entity playsound portcullis_open_move
$portcullis open $portcullis_entity
wait 5
$portcullis_entity playsound portcullis_open_stop
level.portcullis_open = 1
}
$portcullis_trigger triggerable
end
trapdoor_init:
self solid
self damage 0
level.trapdoor_state = 0
trapdoor_loop_start:
self waittill use
if (level.trapdoor_state == 0)
{
self thread trapdoor_open
}
else if (level.trapdoor_state == 1)
{
self thread trapdoor_close
}
goto trapdoor_loop_start
end
trapdoor_cycle local.duration:
wait local.duration
if (level.trapdoor_state == 1)
{
self thread trapdoor_close
}
end
trapdoor_open:
level.trapdoor_state = 1
self openportal
self playsound gate_wood_open_move
self rotatezupto 90
self time 1
self waitmove
self playsound gate_wood_open_stop
self thread trapdoor_cycle 15
end
trapdoor_close:
self playsound gate_wood_close_move
level.trapdoor_state = 0
self rotatezdownto 0
self time 1
self waitmove
self playsound gate_wood_close_stop
self closeportal
end
// Exploders
//
// Exploding Wall
exploder_init local.set:
self immune bash
self immune bullet
self immune shotgun
exploder_start_loop:
self waittill damage
//dprintln "Hit! " self.health
if (self.health > 0)
goto exploder_start_loop
dprintln "BOOM!"
thread global/exploder.scr::explode local.set
self remove
end
boundries:
//wardrobes
local.furniture = spawn script_model
local.furniture model "static/wardrobe_damaged.tik"
local.furniture.origin = ( 1000 -1354 -1085 )
local.furniture.angles = (0 90 0 )
local.furniture.scale = 1
local.furniture solid
local.furniture = spawn script_model
local.furniture model "static/wardrobe_damaged.tik"
local.furniture.origin = ( 461 -685 -1406 )
local.furniture.angles = (0 60 0 )
local.furniture.scale = 1
local.furniture solid
local.furniture = spawn script_model
local.furniture model "static/wardrobe_damaged.tik"
local.furniture.origin = ( -947 -354 -1470 )
local.furniture.angles = (0 90 0 )
local.furniture.scale = 1
local.furniture solid
//fence
local.fence = spawn script_model
local.fence model "static/barbwire_two_post.tik"
local.fence.origin = ( 1436 -1928 -1360 )
local.fence.angles = ( 0 0 0 )
local.fence solid
end
twlsign:
/////////////////////T
local.orb1 = spawn script_model //T tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1050 665 -795 )
local.orb1 = spawn script_model //T t2
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1040 665 -795 )
local.orb1 = spawn script_model //T t3
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1030 665 -795 )
local.orb1 = spawn script_model //T t4
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1020 665 -795 )
local.orb1 = spawn script_model //T t5
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1010 665 -795 )
local.orb1 = spawn script_model //T t6
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1000 665 -795 )
local.orb1 = spawn script_model //T t7
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 990 665 -795 )
local.orb1 = spawn script_model //T t8
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 980 665 -795 )
local.orb1 = spawn script_model //T tr
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 970 665 -795 )
local.orb1 = spawn script_model //T b
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1010 665 -885 )
local.orb1 = spawn script_model //T c2
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1010 665 -875 )
local.orb1 = spawn script_model //T c3
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1010 665 -865 )
local.orb1 = spawn script_model //T c4
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1010 665 -855 )
local.orb1 = spawn script_model //T c5
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1010 665 -845 )
local.orb1 = spawn script_model //T c6
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1010 665 -835 )
local.orb1 = spawn script_model //T c7
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1010 665 -825 )
local.orb1 = spawn script_model //T c8
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1010 665 -815 )
local.orb1 = spawn script_model //T c9
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 1010 665 -805 )
//////////////////////W1
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 940 665 -795 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 936 665 -805 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 932 665 -815 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 928 665 -825 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 924 665 -835 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 920 665 -845 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 916 665 -855 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 912 665 -865 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 908 665 -875 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 904 665 -885 )
//////////////////////W2
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 864 665 -795 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 868 665 -805 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 872 665 -815 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 876 665 -825 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 880 665 -835 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 884 665 -845 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 888 665 -855 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 892 665 -865 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 896 665 -875 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 900 665 -885 )
//////////////////////W3
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 860 665 -795 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 856 665 -805 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 852 665 -815 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 848 665 -825 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 844 665 -835 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 840 665 -845 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 836 665 -855 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 832 665 -865 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 828 665 -875 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 824 665 -885 )
//////////////////////W4
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 784 665 -795 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 788 665 -805 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 792 665 -815 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 796 665 -825 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 800 665 -835 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 804 665 -845 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 808 665 -855 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 812 665 -865 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 816 665 -875 )
local.orb1 = spawn script_model //W tl
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 820 665 -885 )
//////////////////////L
local.orb1 = spawn script_model //L t
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 750 665 -795 )
local.orb1 = spawn script_model //L 1
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 750 665 -805 )
local.orb1 = spawn script_model //L 2
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 750 665 -815 )
local.orb1 = spawn script_model //L 3
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 750 665 -825 )
local.orb1 = spawn script_model //L 4
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 750 665 -835 )
local.orb1 = spawn script_model //L 5
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 750 665 -845 )
local.orb1 = spawn script_model //L 6
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 750 665 -855 )
local.orb1 = spawn script_model //L 7
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 750 665 -865 )
local.orb1 = spawn script_model //L 7
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 750 665 -885 )
local.orb1 = spawn script_model //bL
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 750 665 -875 )
local.orb1 = spawn script_model //b 1
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 740 665 -885 )
local.orb1 = spawn script_model //b 2
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 730 665 -885 )
local.orb1 = spawn script_model //b 3
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 720 665 -885 )
local.orb1 = spawn script_model //b 4
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 710 665 -885 )
local.orb1 = spawn script_model //b 5
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 700 665 -885 )
local.orb1 = spawn script_model //b 6
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 690 665 -885 )
local.orb1 = spawn script_model //bL 7
local.orb1 model "static/corona_orange.tik"
local.orb1.origin = ( 680 665 -885 )
end
nightcheck:
if(int(getcvar "night") == 1)
{
exec maps/dm/darksky.scr
local.player = $player[local.i]
local.player stufftext ("r_fastsky 1")
$world farplane 2500
$world farplane_color "0 0 0"
}
else if(int(getcvar "night") == 2) //Night with FOG
{
exec maps/dm/darksky.scr
local.player = $player[local.i]
local.player stufftext ("r_fastsky 1")
$world farplane 1800
$world farplane_color ".1 .1 .12"
}
else if(int(getcvar "night") == 3) //Daylight with FOG
{
exec maps/dm/darksky.scr
local.player = $player[local.i]
local.player stufftext ("r_fastsky 1")
$world farplane 2500
$world farplane_color ".333 .333 .329"
}
else if(int(getcvar "night") == 4) //Daylight with FOG
{
exec maps/dm/darksky.scr
local.player = $player[local.i]
local.player stufftext ("r_fastsky 1")
$world farplane 1500
$world farplane_color ".333 .333 .329"
}
else if(int(getcvar "night") == 5) //skylight
{
exec maps/dm/darksky.scr
}
else if(int(getcvar "night") == 0) //off
{
local.player = $player[local.i]
local.player stufftext ("r_fastsky 0")
$world farplane 10000
$world farplane_color "0.333 0.333 0.329"
}
else
{
local.player = $player[local.i]
local.player stufftext ("r_fastsky 0")
$world farplane 6000
$world farplane_color "0.333 0.333 0.329"
}
exec global/rotatenight.scr
end