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Remove map waepons

Posted: Thu Oct 13, 2005 2:34 pm
by fonseca
Hi all
Hope someone can help me whit a script , so i can remove the portble MG42 in Stadt and Berlin

Posted: Thu Oct 13, 2005 5:00 pm
by ViPER
try this in your map script above prespawn

Code: Select all

removeclass addOn_playerweapon_german_PortableMG42
or if you want to call it back

Code: Select all


if(getcvar "noPMG42" != "0")
  {
  removeclass addOn_playerweapon_german_PortableMG42
  }
set noPMG42 0
then restart to have it again

Posted: Fri Oct 14, 2005 9:57 am
by fonseca
hmm i cant get it to work

removeclass addOn_playerweapon_german_PortableMG42

Does anyone have a other suggestion.

Posted: Fri Oct 14, 2005 1:14 pm
by bdbodger
Looking at the tik for the portable gun in spearhead it has

classname PortableTurret

so maybe removeclass PortableTurret

addOn_playerweapon_german_PortableMG42 is a tik name not a classname in fact it is not even a tik name just what in in the quaked statement at the bottom of the tik

Posted: Fri Oct 14, 2005 8:48 pm
by ViPER
Your right. I had looked at the bsp - it said classname - addon_playerweaponblablabla


there is also -

CarryableTurret

and for the fixed mgs use -

TurretGun