what's wrong ?

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CTpenok
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what's wrong ?

Post by CTpenok »

I just made some changes to my map.

added some new brushes
resized some old ones
and reaplied a texture to a floor brush

After that I compiled the map and started it to see the difference, but there was no difference.
So I open the map in radiant and notice that accept for some brushes everything else is Gone !
The file size is still the same 1,89MB and if i compile the .map file everything accept for the changes is still there.
I tried to rename the .bak to .map but when I open the renamed .bak file it shows the same :( only a couple of brushes...

If someone knows what to do please let me know.

btw this is what the console shows when i open the map in radiant:

Code: Select all

Map_LoadFile: C:/Program Files/EA GAMES/MOHAA/mainta/maps/obj/obj_ebensee.map
Loading shader common/nodraw - common.shader...done.
Loading shader mohcommon/jeff-concrete-wallb - mohcommon.shader...done.
Loading shader general_industrial/deckgrate_set1b - general_industrial.shader...done.
Loading shader general_industrial/wires3_barn - general_industrial.shader...done.
Loading shader common/caulk - common.shader...done.
Warning: Line 51 is incomplete [02]
parsing brushParseEntity: { not found--- LoadMapFile ---
C:/Program Files/EA GAMES/MOHAA/mainta/maps/obj/obj_ebensee.map
    5 brushes
    0 entities
Map_BuildAllDisplayLists
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PKM
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Post by PKM »

take an earlier .map file from your snapshot folder and after changing the name to read just "yourmapname.map'' open it in radient. if what i think happened, your map is gone (not counting the snapshot files). again, save save save.
i'm not f****** angry, i'm from philadelphia .
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CTpenok
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Post by CTpenok »

I always save my map after almost every step I make so that realy isnt the problem.
The problem occured after I saved my map and later wanted to open it again and almost everything seem to be gone.
I also have lots of different backups witch I most of the time make at the end of the day
But today I did a lot of work wich i was gonne backup at the end of the day.
So all that work has to be redone again :(
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PKM
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Post by PKM »

i've had that same thing happen before, i think when you rename the snapshot .map file you have to even give it a new name to be safe because i would open it, everything would be there, then save it quick and reopen and nothing left ; would go from 2mb to 16k in one save.
i'm not f****** angry, i'm from philadelphia .
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tltrude
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ERROR

Post by tltrude »

If it is not filters turned on, then your .map file is corrupted. It is not hard to do, and it is fixable. Just open the .map file with a text editor--like Notpad. Now comes the hard part because you have to find the error in the text and remove or repair it.

I had the same problem because I added quotes to a trigger message, but your error may be different. Anyway, it is an error in the text that is keeping the stuff below the error from loading in radient.
Tom Trude,

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PKM
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Post by PKM »

i believe that's what you told me to do a long time ago when i originally posted this problem, the only thing is you have to know what to look for or spend an while finding the extra character.
i'm not f****** angry, i'm from philadelphia .
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CTpenok
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Post by CTpenok »

If it is not filters turned on, then your .map file is corrupted. It is not hard to do, and it is fixable. Just open the .map file with a text editor--like Notpad. Now comes the hard part because you have to find the error in the text and remove or repair it.
thx, I tried it but couldn't find anything :( so I decided to take a older backup file and just rebuild everything I lost.
was worth trying tough, so thx !
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At0miC
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Post by At0miC »

In radiant go to preferences, then look if the 'Use quake 3 .map format' is unselected. If not, make it unselected and try to load your map again.
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