what's wrong ?
Posted: Mon Oct 17, 2005 3:45 pm
I just made some changes to my map.
added some new brushes
resized some old ones
and reaplied a texture to a floor brush
After that I compiled the map and started it to see the difference, but there was no difference.
So I open the map in radiant and notice that accept for some brushes everything else is Gone !
The file size is still the same 1,89MB and if i compile the .map file everything accept for the changes is still there.
I tried to rename the .bak to .map but when I open the renamed .bak file it shows the same
only a couple of brushes...
If someone knows what to do please let me know.
btw this is what the console shows when i open the map in radiant:
added some new brushes
resized some old ones
and reaplied a texture to a floor brush
After that I compiled the map and started it to see the difference, but there was no difference.
So I open the map in radiant and notice that accept for some brushes everything else is Gone !
The file size is still the same 1,89MB and if i compile the .map file everything accept for the changes is still there.
I tried to rename the .bak to .map but when I open the renamed .bak file it shows the same
If someone knows what to do please let me know.
btw this is what the console shows when i open the map in radiant:
Code: Select all
Map_LoadFile: C:/Program Files/EA GAMES/MOHAA/mainta/maps/obj/obj_ebensee.map
Loading shader common/nodraw - common.shader...done.
Loading shader mohcommon/jeff-concrete-wallb - mohcommon.shader...done.
Loading shader general_industrial/deckgrate_set1b - general_industrial.shader...done.
Loading shader general_industrial/wires3_barn - general_industrial.shader...done.
Loading shader common/caulk - common.shader...done.
Warning: Line 51 is incomplete [02]
parsing brushParseEntity: { not found--- LoadMapFile ---
C:/Program Files/EA GAMES/MOHAA/mainta/maps/obj/obj_ebensee.map
5 brushes
0 entities
Map_BuildAllDisplayLists