Stack overflow????
Moderator: Moderators
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kkcahdcakcyt
- Sergeant
- Posts: 71
- Joined: Wed Aug 03, 2005 11:16 pm
Stack overflow????
I got that error............no clue wut it means, looked but didn't see any other topics about it
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kkcahdcakcyt
- Sergeant
- Posts: 71
- Joined: Wed Aug 03, 2005 11:16 pm
-
kkcahdcakcyt
- Sergeant
- Posts: 71
- Joined: Wed Aug 03, 2005 11:16 pm
Code: Select all
// **********************************************************************
// king of hill mod
// script borrowed and changed by kkcahdcakcyt
// Original script from Viper/Jv_map
// **********************************************************************
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "King of the Hill"
setcvar "g_obj_alliedtext2" "=[CoH]="
setcvar "g_obj_alliedtext3" "Allies: 0"
setcvar "g_obj_axistext1" "Axis: 0"
setcvar "g_obj_axistext2" "winning team"
setcvar "g_obj_axistext3" "no score"
setcvar "g_scoreboardpic" "mohdm1"
level.randomcoord[0] = ( 950 30 270 )
level.randomcoord[1] = ( 237 -90 80 )
level.randomcoord[2] = ( 950 30 270 )
level.randomcoord[3] = ( 237 -90 80 )
level.randomcoord[4] = ( 950 30 270 )
level.randomcoord[5] = ( 237 -90 80 )
local.master = spawn ScriptMaster
local.master aliascache point_scored sound/items/RadioBomb.wav soundparms 2.0 0.0 1.0 0.0 10000 10000 item loaded maps "dm obj"
local.master aliascache final_countdown sound/items/final_countdown.wav soundparms 1.3 0.0 1.0 0.0 10000 10000 local loaded maps "dm moh obj "
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/mohdm1.scr
exec global/ambient.scr mohdm1
thread dinnerroom
thread messages
thread scores
spawn script_models "model" "fx/dummy.tik" "targetname" "speaker"
$speaker.origin = ( 0 0 0)
$speaker notsolid
level waittill spawn
end
//-----------------------------------------------------------------------------
get_hill:
spawn script_model "targetname" "green"
$green model "fx/corona_green_bright.tik"
$green.origin = (level.randomcoord[randomint(5)])
$green light 0 1 0 900
$green notsolid
local.t = spawn TriggerAll "targetname" "hill"
local.t.origin = ($green.origin)
local.t setsize ( 1 -1 -1 ) ( 550 385 250 )
local.t wait 0.1 //0.05 // trigger every frame
local.t.lasttriggertime = 0.0
local.t setthread dinnerroom_trigger
dinnerroom:
// defines
group.TEAM[allies] = 0
group.TEAM[axis] = 1
group.TIME_FOR_POINT = 15.0
group.time_in_room[group.TEAM[allies]] = 0.0
group.time_in_room[group.TEAM[axis]] = 0.0
group.POINTS[allies] = 0
group.POINTS[axis] = 0
thread get_hill
while(1)
{
// check if someone currently is in the trigger
// small time tolerance because trigger events sometimes get lost :/
if(level.time - $hill.lasttriggertime <= 0.2) //0.20
{
// add to this teams counter
local.team = group.TEAM[local.t.lasttriggerteam]
local.otherteam = !local.team
group.time_in_room[local.team]+= 0.05
// reset other team's counter
group.time_in_room[local.otherteam] = 0.0
if(group.time_in_room[local.team] >= group.TIME_FOR_POINT)
{
// add a point
group.POINTS[local.t.lasttriggerteam]++
if(local.team == 0)
{
thread alliedpoint
}
else
{
thread axispoint
}
group.time_in_room[local.team] = 0.0
}
}
else
{
// reset counters for both teams
group.time_in_room[group.TEAM[allies]] = 0.0
group.time_in_room[group.TEAM[axis]] = 0.0
}
waitframe
}
end
dinnerroom_trigger:
// self is the trigger
self.lasttriggerteam = parm.other.dmteam
self.lasttriggertime = level.time
end
//-----------------------------------------------------------------------------
alliedpoint:
iprintlnbold "Allies occupy the winery and"
iprintlnbold " downed a jug of Vino"
setcvar "g_obj_alliedtext3" ("Allies: " + group.POINTS[allies])
huddraw_string 202 ("Allied: " + group.POINTS[allies])
$speaker playsound point_scored "levelwide"
wait 1
$speaker playsound dfr_victory_v01 "levelwide"
thread checkwinner
end
//-----------------------------------------------------------------------------
axispoint:
iprintlnbold "Axis score"
setcvar "g_obj_axistext1" ("Axis: " + group.POINTS[axis])
huddraw_string 204 ("Axis: " + group.POINTS[axis])
$speaker playsound point_scored "levelwide"
wait 1
$speaker playsound den_victory_v01 "levelwide"
thread checkwinner
end
//-----------------------------------------------------------------------------
checkwinner:
if(group.POINTS[allies] > group.POINTS[axis])
{
setcvar "g_obj_axistext3" ("is ALLIES")
}
else if(group.POINTS[axis] > group.POINTS[allies])
{
setcvar "g_obj_axistext3" ("is AXIS")
}
else
{
setcvar "g_obj_axistext3" ("it's a TIE")
}
end
//-----------------------------------------------------------------------------
scores:
while(1){
huddraw_virtualsize 200 1
huddraw_align 200 right top
huddraw_font 200 "verdana-12"
huddraw_rect 200 -100 50 200 14
huddraw_color 200 0 1 0
huddraw_alpha 200 1.0
huddraw_string 200 "King of the Hill"
huddraw_virtualsize 202 1
huddraw_align 202 right top
huddraw_font 202 "verdana-12"
huddraw_rect 202 -80 80 100 14
huddraw_color 202 0 1 1
huddraw_alpha 202 1.0
huddraw_string 202 ("Allies: " + group.POINTS[allies])
huddraw_virtualsize 203 1
huddraw_shader 203 ("textures/hud/allies")
huddraw_align 203 right top
huddraw_rect 203 -100 80 14 14
huddraw_alpha 203 1.0
huddraw_virtualsize 204 1
huddraw_align 204 right top
huddraw_font 204 "verdana-12"
huddraw_rect 204 -80 95 100 14
huddraw_color 204 1 0 0
huddraw_alpha 204 1.0
huddraw_string 204 ("Axis: " + group.POINTS[axis])
huddraw_virtualsize 205 1
huddraw_shader 205 ("textures/hud/axis")
huddraw_align 205 right top
huddraw_rect 205 -100 95 14 14
huddraw_alpha 205 1.0
wait 5
}
end
//-----------------------------------------------------------------------------
messages:
wait 20
iprintln "CAPTURE AND HOLD THE north/east WINERY!!"
wait 80
iprintln "CAPTURE AND HOLD THE north/east WINERY!!"
wait 140
iprintln "CAPTURE AND HOLD THE north/east WINERY!!"
wait 120
goto messages
end
There is your problem no end on the get_hill thread the dinnerroom thread calls the get_hill thread which runs back into the dinnerroom thread which starts the get_hill thread which runs into the dinnerroom thread which starts the get_hill thread which runs into the dinnerroom thread ....... it keeps doing that starting a new get_hill thread that runs into the dinnerroom thread (which has a while loop in it ) over and over again untill you crash//-----------------------------------------------------------------------------
get_hill:
spawn script_model "targetname" "green"
$green model "fx/corona_green_bright.tik"
$green.origin = (level.randomcoord[randomint(5)])
$green light 0 1 0 900
$green notsolid
local.t = spawn TriggerAll "targetname" "hill"
local.t.origin = ($green.origin)
local.t setsize ( 1 -1 -1 ) ( 550 385 250 )
local.t wait 0.1 //0.05 // trigger every frame
local.t.lasttriggertime = 0.0
local.t setthread dinnerroom_trigger
dinnerroom:
// defines
group.TEAM[allies] = 0
group.TEAM[axis] = 1
group.TIME_FOR_POINT = 15.0
group.time_in_room[group.TEAM[allies]] = 0.0
group.time_in_room[group.TEAM[axis]] = 0.0
group.POINTS[allies] = 0
group.POINTS[axis] = 0
thread get_hill
Also, you changed some of the var names that broke continuity in the dineroom thread. This is were you are timing the hold.
this one works, is it for a custom?
this one works, is it for a custom?
Code: Select all
// **********************************************************************
// king of hill mod
// script borrowed and changed by kkcahdcakcyt
// Original script from Viper/Ivan the Terrible/Jv_map
// **********************************************************************
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "King of the Hill"
setcvar "g_obj_alliedtext2" "=[CoH]="
setcvar "g_obj_alliedtext3" "Allies: 0"
setcvar "g_obj_axistext1" "Axis: 0"
setcvar "g_obj_axistext2" "winning team"
setcvar "g_obj_axistext3" "no score"
setcvar "g_scoreboardpic" "mohdm1"
level.randomcoord[0] = ( 950 30 270 )
level.randomcoord[1] = ( 237 -90 80 )
level.randomcoord[2] = ( 950 30 270 )
level.randomcoord[3] = ( 237 -90 80 )
level.randomcoord[4] = ( 950 30 270 )
level.randomcoord[5] = ( 237 -90 80 )
local.master = spawn ScriptMaster
local.master aliascache point_scored sound/items/RadioBomb.wav soundparms 2.0 0.0 1.0 0.0 10000 10000 item loaded maps "dm obj"
local.master aliascache final_countdown sound/items/final_countdown.wav soundparms 1.3 0.0 1.0 0.0 10000 10000 local loaded maps "dm moh obj "
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/mohdm1.scr
exec global/ambient.scr mohdm1
thread dinnerroom
thread messages
thread scores
spawn script_models "model" "fx/dummy.tik" "targetname" "speaker"
$speaker.origin = ( 0 0 0)
$speaker notsolid
level waittill spawn
end
//-----------------------------------------------------------------------------
dinnerroom:
// defines
group.TEAM[allies] = 0
group.TEAM[axis] = 1
group.TIME_FOR_POINT = 15.0
group.time_in_room[group.TEAM[allies]] = 0.0
group.time_in_room[group.TEAM[axis]] = 0.0
group.POINTS[allies] = 0
group.POINTS[axis] = 0
spawn script_model "targetname" "green"
$green model "fx/corona_green_bright.tik"
$green.origin = (level.randomcoord[randomint(5)])
$green light 0 1 0 900
$green notsolid
local.t = spawn TriggerAll "targetname" "hill"
local.t.origin = ($green.origin)
local.t setsize ( 1 -1 -1 ) ( 550 385 250 )
local.t wait 0.1 //0.05 // trigger every frame
local.t.lasttriggertime = 0.0
local.t setthread dinnerroom_trigger
while(1)
{
// check if someone currently is in the trigger
// small time tolerance because trigger events sometimes get lost :/
if(level.time - local.t.lasttriggertime <= 0.2) //0.20
{
// add to this teams counter
local.team = group.TEAM[local.t.lasttriggerteam]
local.otherteam = !local.team
group.time_in_room[local.team]+= 0.05
// reset other team's counter
group.time_in_room[local.otherteam] = 0.0
if(group.time_in_room[local.team] >= group.TIME_FOR_POINT)
{
// add a point
group.POINTS[local.t.lasttriggerteam]++
if(local.team == 0)
{
thread alliedpoint
}
else
{
thread axispoint
}
group.time_in_room[local.team] = 0.0
}
}
else
{
// reset counters for both teams
group.time_in_room[group.TEAM[allies]] = 0.0
group.time_in_room[group.TEAM[axis]] = 0.0
}
waitframe
}
end
dinnerroom_trigger:
// self is the trigger
self.lasttriggerteam = parm.other.dmteam
self.lasttriggertime = level.time
end
//-----------------------------------------------------------------------------
alliedpoint:
iprintlnbold "Allies occupy the winery and"
iprintlnbold " downed a jug of Vino"
setcvar "g_obj_alliedtext3" ("Allies: " + group.POINTS[allies])
huddraw_string 202 ("Allied: " + group.POINTS[allies])
$speaker playsound point_scored "levelwide"
wait 1
$speaker playsound dfr_victory_v01 "levelwide"
thread checkwinner
end
//-----------------------------------------------------------------------------
axispoint:
iprintlnbold "Axis score"
setcvar "g_obj_axistext1" ("Axis: " + group.POINTS[axis])
huddraw_string 204 ("Axis: " + group.POINTS[axis])
$speaker playsound point_scored "levelwide"
wait 1
$speaker playsound den_victory_v01 "levelwide"
thread checkwinner
end
//-----------------------------------------------------------------------------
checkwinner:
if(group.POINTS[allies] > group.POINTS[axis])
{
setcvar "g_obj_axistext3" ("is ALLIES")
}
else if(group.POINTS[axis] > group.POINTS[allies])
{
setcvar "g_obj_axistext3" ("is AXIS")
}
else
{
setcvar "g_obj_axistext3" ("it's a TIE")
}
end
//-----------------------------------------------------------------------------
scores:
while(1){
huddraw_virtualsize 200 1
huddraw_align 200 right top
huddraw_font 200 "verdana-12"
huddraw_rect 200 -100 50 200 14
huddraw_color 200 0 1 0
huddraw_alpha 200 1.0
huddraw_string 200 "King of the Hill"
huddraw_virtualsize 202 1
huddraw_align 202 right top
huddraw_font 202 "verdana-12"
huddraw_rect 202 -80 80 100 14
huddraw_color 202 0 1 1
huddraw_alpha 202 1.0
huddraw_string 202 ("Allies: " + group.POINTS[allies])
huddraw_virtualsize 203 1
huddraw_shader 203 ("textures/hud/allies")
huddraw_align 203 right top
huddraw_rect 203 -100 80 14 14
huddraw_alpha 203 1.0
huddraw_virtualsize 204 1
huddraw_align 204 right top
huddraw_font 204 "verdana-12"
huddraw_rect 204 -80 95 100 14
huddraw_color 204 1 0 0
huddraw_alpha 204 1.0
huddraw_string 204 ("Axis: " + group.POINTS[axis])
huddraw_virtualsize 205 1
huddraw_shader 205 ("textures/hud/axis")
huddraw_align 205 right top
huddraw_rect 205 -100 95 14 14
huddraw_alpha 205 1.0
wait 5
}
end
//-----------------------------------------------------------------------------
messages:
wait 20
iprintln "CAPTURE AND HOLD THE north/east WINERY!!"
wait 80
iprintln "CAPTURE AND HOLD THE north/east WINERY!!"
wait 140
iprintln "CAPTURE AND HOLD THE north/east WINERY!!"
wait 120
goto messages
end -
kkcahdcakcyt
- Sergeant
- Posts: 71
- Joined: Wed Aug 03, 2005 11:16 pm
yeah i'm taking your modded version of Ivan and JV_maps mod. To make it to my custom maps.
Hopefully, I'm going to try to set it up eventually like Mefy's so you just plug in the base locations and setsize in the map .scr which would send it too the dinnerroom thread that I got from you.
Too limited in my knowledge
Also....I don't think I understand completely the setsize coord strings.
If I understand correctly from the origin one string goes x distance then y then z and then does so with the next the draws a box from those two numbers?
Hopefully, I'm going to try to set it up eventually like Mefy's so you just plug in the base locations and setsize in the map .scr which would send it too the dinnerroom thread that I got from you.
Too limited in my knowledge
Also....I don't think I understand completely the setsize coord strings.
If I understand correctly from the origin one string goes x distance then y then z and then does so with the next the draws a box from those two numbers?

