If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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vinyl
Sergeant Major
Posts: 113 Joined: Sun Dec 29, 2002 1:00 pm
Location: uk
Post
by vinyl » Sat Jan 04, 2003 1:19 am
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamed
ir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\mymap
.map
---- q3map ----
----- FS_Startup -----
----------------------
18209 files in pk3 files
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
(0.00) seconds.
3.8% fewer faces -- 3979 faces from 4137 (158 removed)
Writing C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\mymap.bsp
Writing C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\mymap.vis
10 seconds elapsed
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -vis -
gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\mymap.map
---- vis ----
----- FS_Startup -----
----------------------
18209 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\mymap.bsp
vis_derived = 0
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\mymap.prt
************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\mymap.prt
the map still works ...
General Death
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Posts: 1116 Joined: Thu Nov 21, 2002 2:33 am
Location: NC, USA
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Post
by General Death » Sat Jan 04, 2003 2:43 am
If it still works most likely thats a free bonus error msg from EA...lol
Thats the hard part in mapping...knowing the diff from real error msg's and "normal" ones.
vinyl
Sergeant Major
Posts: 113 Joined: Sun Dec 29, 2002 1:00 pm
Location: uk
Post
by vinyl » Sat Jan 04, 2003 2:50 am
hehehe ok m8 that the first error i have had i am still at the house building stage & i have prefad all of them so far so will just have to go on & see if it works it self out may be if not i can just start agen
thanks m8
General Death
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Posts: 1116 Joined: Thu Nov 21, 2002 2:33 am
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by General Death » Sat Jan 04, 2003 3:04 am
Not to say that that error msg is not normal but it doesnt seem to raise a flag from me
.
mohaa_rox
Field Marshal
Posts: 2760 Joined: Mon Nov 11, 2002 7:05 am
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by mohaa_rox » Sat Jan 04, 2003 4:25 am
A leak means that once you compile, you see the leaked spot, there would be fuzzy fuzzy textures that shake vigorously.
Live to map, not map to live.
-mohaa_rox, .map
moderator
vinyl
Sergeant Major
Posts: 113 Joined: Sun Dec 29, 2002 1:00 pm
Location: uk
Post
by vinyl » Sat Jan 04, 2003 4:39 am
yea i know m8 this is funny i have no leak in the map a leak shows up by a red line right & i have nun i think i will start agen i am get alot of progeram error's with mohradiant .i am runing win2000pro ..wot do u guys run i am geting in to this maping stuff but this program is starting to peeeeeeee me off
Mohaa is for life not just for xmas ...well in my case...lol
mohaa_rox
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Posts: 2760 Joined: Mon Nov 11, 2002 7:05 am
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by mohaa_rox » Sat Jan 04, 2003 4:55 am
You don't have to redo everything. Just create a huge box that covers everything and hollow it. Or find the place of the leak (next leak-->ctrl+L) and fix it.
Live to map, not map to live.
-mohaa_rox, .map
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jv_map
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by jv_map » Sat Jan 04, 2003 8:27 am
For god's sake don't use the cheap large box method
mohaa_rox
Field Marshal
Posts: 2760 Joined: Mon Nov 11, 2002 7:05 am
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by mohaa_rox » Sat Jan 04, 2003 11:11 am
Sorry, that's the only easy method I could think of.
Live to map, not map to live.
-mohaa_rox, .map
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vinyl
Sergeant Major
Posts: 113 Joined: Sun Dec 29, 2002 1:00 pm
Location: uk
Post
by vinyl » Sat Jan 04, 2003 1:24 pm
hehehe thanks guys i will work it some how or just scrap it all togever i will try agen later see if i can sort it ...
thanks guys