I get no .bsp and an error in Prompt...
Posted: Tue Oct 25, 2005 5:38 am
Hi guys ,
I just started using the level editor for mohaa. so please go calm on me i've looked if i could find ans answer in the forum but i couldn't find one.
My problem is....(remember i'm a starter
)
I made my room as in the tutorial and did the same things i should, but i get an error while i was prompt .. I typed in this line in prompt..
c:\Mohaatools\q3map ?v ?gamedir c:\moh c:\moh\main\maps\simpleroom
but got this in prompt...
C:\>c:\Mohaatools\q3map -v -gamedir c:\moh c:\moh\main\maps\test2
---- q3map ----
************ ERROR ************
Q3MAP Version 1.34
-info - get information about the map
-light - get taunted
-vis - perform vising on the map
BSP options
-threads [num] - specify how many threads to use
-v - verbose
-nowater
-nofill
-nodetail
-nohint
-fulldetail
-onlyents
-onlytextures
-nosubdivide
-leaktest
-verboseentities
-nocurves
-notjunc
-expand
-detailterrainborders - force terrain mesh boundaries to be flagged max
-tmpout
-fakemap
-all
-fast
-nomerge
-snapdistance [distance] - vertex coordinates within [distance] of a gr
will get snapped to the grid. Default = 0.1
-lightmapdensity [density]
-smoothangle [angle] - vertex angles less than this will get smoothed
-gamedir [gamedir] - file path to the game executable
-moddir [moddir] - mod subdirectory of gamedir
-blocksize [size] - bsp chopped up into blocks of size [blocksize].
blocksize 0 disables this option. Default = 1024
-chopblocklast - do blocksize chops after other chops
-nomanvis - disable manual vis
-nostatic - disables The Addition of Static Collision Masks to the scen
-visiblestatic - makes the Static Collision Masks use a visible shader
I installed my mohaa in a map without any spaces and called it moh (like in the tutorial) , Installed mohradiant in the Mohaatools.. also the map isn't in .bsp but in .map and .bak and therefore can;t load my map.
I hope you can help with this..
With kind regards a starting mapper...
I just started using the level editor for mohaa. so please go calm on me i've looked if i could find ans answer in the forum but i couldn't find one.
My problem is....(remember i'm a starter
I made my room as in the tutorial and did the same things i should, but i get an error while i was prompt .. I typed in this line in prompt..
c:\Mohaatools\q3map ?v ?gamedir c:\moh c:\moh\main\maps\simpleroom
but got this in prompt...
C:\>c:\Mohaatools\q3map -v -gamedir c:\moh c:\moh\main\maps\test2
---- q3map ----
************ ERROR ************
Q3MAP Version 1.34
-info - get information about the map
-light - get taunted
-vis - perform vising on the map
BSP options
-threads [num] - specify how many threads to use
-v - verbose
-nowater
-nofill
-nodetail
-nohint
-fulldetail
-onlyents
-onlytextures
-nosubdivide
-leaktest
-verboseentities
-nocurves
-notjunc
-expand
-detailterrainborders - force terrain mesh boundaries to be flagged max
-tmpout
-fakemap
-all
-fast
-nomerge
-snapdistance [distance] - vertex coordinates within [distance] of a gr
will get snapped to the grid. Default = 0.1
-lightmapdensity [density]
-smoothangle [angle] - vertex angles less than this will get smoothed
-gamedir [gamedir] - file path to the game executable
-moddir [moddir] - mod subdirectory of gamedir
-blocksize [size] - bsp chopped up into blocks of size [blocksize].
blocksize 0 disables this option. Default = 1024
-chopblocklast - do blocksize chops after other chops
-nomanvis - disable manual vis
-nostatic - disables The Addition of Static Collision Masks to the scen
-visiblestatic - makes the Static Collision Masks use a visible shader
I installed my mohaa in a map without any spaces and called it moh (like in the tutorial) , Installed mohradiant in the Mohaatools.. also the map isn't in .bsp but in .map and .bak and therefore can;t load my map.
I hope you can help with this..
With kind regards a starting mapper...