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Creating a trigger_hurt with no scripting

Posted: Sun Oct 30, 2005 6:30 pm
by LeadHead
OK... I remember reading somewhere that you could make a trigger_hurt or something like that to hurt the player, but without physically adding anything to the script file. All you needed to do was create a trigger brush in the editor and add some key/value pairs. Can anyone tell me what those key/values are or direct me to the post where they were talked about? Thanks.

Posted: Mon Oct 31, 2005 4:51 pm
by jv_map
You can make a trigger_hurt in a spearhead or breakthrough map, it's just a type of entity. Trigger_hurt does not work in mohaa.

Posted: Mon Oct 31, 2005 5:15 pm
by Green Beret
Just make a trigger_multiple and add the key/value
key:volumedamage
value:5//the higher the number the more health it takes away

Posted: Mon Oct 31, 2005 7:21 pm
by Rookie One.pl
jv_map wrote:Trigger_hurt does not work in mohaa.
Really? :?

Posted: Mon Oct 31, 2005 8:27 pm
by LeadHead
Thanks guys. Green Beret answered my question very nicely.

jv_map: Yea I wasn't sure how to word my question so I chose those words. I was just hoping that what I said got my point across. They did, so I am a very happy man. :D

Posted: Wed Jun 04, 2008 12:06 am
by Gold
anyone familiar with a mohaa map that uses this principle?