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new map

Posted: Sat Nov 05, 2005 1:11 pm
by CTpenok
Someone interested in taking a look at this (Spearhead) map and give me some feedback ?
(map isn't finished yet)
JAM2
Thanks in advance.

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Posted: Sat Nov 05, 2005 3:53 pm
by ViPER
Great Map!

Every once in a while I start to loose interest in MOH then somebody puts out a map like this and I get all fired up and warm inside.

A few minor suggestions -

You might want to extend the farplane a little or somehow break the extended view in the main tunnel in either direction.

I love the elevator and the call switch - I would suggest making the doors open as part of the elevator script and maybe have the doors slide down or slide sideways into a pocket - rather than out.

(very minor)

place a brush textured with grass behind the extended treeline and raise it up to the top of the trunks so the effect is a slight hill beyond the trees.

**Oh yea ! the map room with the scale model cutaway is awesome! loove that stuff dude!

Once again, great job!

Posted: Sat Nov 05, 2005 4:10 pm
by CTpenok
Thanks for your time Viper !
You might want to extend the farplane a little or somehow break the extended view in the main tunnel in either direction.
I started with some crates here and there to block the view a little bit but you are right I think I must find a way to block it a bit more.
Maybe the farplane would work. thanks for the tip
place a brush textured with grass behind the extended treeline and raise it up to the top of the trunks so the effect is a slight hill beyond the trees.
Still need to work on some details , this is one of them :)

Again thanks for your time and tips !

Posted: Sat Nov 05, 2005 4:39 pm
by ViPER
Regarding the main tunnel, This may sound like a lot but might work well -

Maybe you could angle the first tunnel section to slope down or up slightly as you come in from the outside. you would have to adjust the rest of the inside and compensate the 2 side pathways to connect ?