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11thFlotilla offical release.
Posted: Fri Nov 11, 2005 4:32 am
by bobzilla
Posted: Fri Nov 11, 2005 9:56 am
by Rookie One.pl
Too bad peeps don't run custom maps. Would love to try this one out.
Posted: Fri Nov 11, 2005 4:55 pm
by Mj
OK:
I could produce a buglist the size of a toilet roll for this map, but you say you have most of them covered, so i believe you; but careful, your doing a PA.
Constructive critisisms.
The thing looks unfinished in parts. In some of the corridors i was made to feel like a gun-toting elf, which i guess is not the effect you are aiming for. The door lining, and window lining with that wood texture of the name that evades me (plank?) needs two things: 1. Make them thinner, they look thick and ugly and cramp your style. 2. SHRINK the texture!! that texture looks crap as it is, so shrink it to at least 0.25 - much rather tilation than pixelation, to be honest.
Mk. You had some really great windows otherwise, really sexy, full of life and individuality which was really great, so i applaud you for that. Ok, the aqueduct - looks 2D, probably as it is atm 2D - give the other side a support. I got some glithing somewhere (for me that is when lines attack me from a point on the map) but it was only minor and may just be my crappy gfx card. Some Statmodel clipping was bloody awful - a car that is not only IN the wall, but you can walk through it. And the chairs of the umbrella table type need re-clipping so that it is not just one chunky block - if in doubt, just playerclip it. Hmm. Nice sky btw, very tasty. I think the insides are just out of proportion - they just felt 'wrong'... which i must say, is very unhelpful of me, but hey.
Meh, good try, but needs finishing
Remember this:
It aint the size that matters - its how you use it
Mj out -
flotilla
Posted: Sat Nov 12, 2005 7:33 am
by bobzilla
thx for indepth check out mj..I also have some of same items on my fix list..
the vibrating/flashing textures on the corridor is vine and seems to flash back at you. I think certain video cards/setting affect as you suggested.
Not many peeps are aware of the things a fellow mapper looks for, so its
always good to have a nice look here. One major bug in the map is
light streak from the outside park benches when you squat in front of.
I've had them before when you have a lot of brushes in one single plane..like ladder rungs..etc.
I put your suggestions in the fix box..and thanks for good review of map.
bobz
Posted: Mon Nov 14, 2005 3:06 pm
by mcunha98
In screens i see this...
Only for comment, is beatiful place, but in my opinion your screenshot dont give "valor" to map, is very dark, and not is possible see your architeture job.

sceenshots
Posted: Mon Nov 14, 2005 3:21 pm
by bobzilla
each persons on monitor/vidcard/setting/gamma produce different conditions. This shot were lightened from orig screenies in game..and look fine on 3 computers i have. If you need to see in "LIGHTER" mode, you can save the screenie to disk, and use photoshop to lighten. thanks for the texture boo-boo..no one else found.
bobz